using Snxxz.UI;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace EnhancedUI.EnhancedScroller
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{
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public class KingFairyCtnRewardCell : ScrollerUI
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{
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KingFairyModel m_Model;
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KingFairyModel model
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{
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get
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{
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return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<KingFairyModel>());
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}
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}
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[SerializeField] Text ctnWinTxt;
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[SerializeField] List<ItemCell> itemList;
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[SerializeField] Button allotBtn;
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[SerializeField] Text allotBtnTxt;
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public override void Refresh(CellView cell)
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{
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var _index = cell.index;
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bool _final = _index < 0;
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for (int i = 0; i < itemList.Count; i++)
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{
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if (i < model.multipleWinAwardItems.Length)
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{
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var _itemArray = model.multipleWinAwardItems[i];
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itemList[i].gameObject.SetActive(true);
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ItemCellModel cellModel = new ItemCellModel(_itemArray[0], false, (ulong)_itemArray[1]);
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itemList[i].Init(cellModel);
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itemList[i].button.onClick.RemoveAllListeners();
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itemList[i].button.onClick.AddListener(() =>
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{
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model.ViewKingFairyChest(_itemArray[0], _itemArray[1], _itemArray[2]);
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//ItemAttrData itemAttrData = new ItemAttrData(_itemArray[0], false, (ulong)_itemArray[1], -1, _itemArray[2]);
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//ModelCenter.Instance.GetModel<ItemTipsModel>().SetItemTipsModel(itemAttrData);
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});
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}
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else
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{
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itemList[i].gameObject.SetActive(false);
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}
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}
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ctnWinTxt.text = _final ? Language.Get("FamilyMatchFinisLianWin") : Language.Get("FamilyMatchLianWinReward", _index);
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allotBtn.gameObject.SetActive(_final || (model.kingFairyData.multipleWinCnt >= _index && model.IsSelfInKingFairy()));
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allotBtn.interactable = model.kingFairyData.leaderId == PlayerDatas.Instance.PlayerId
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&& (_final || model.kingFairyData.allotCnt < _index);
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allotBtnTxt.text = (_final || model.kingFairyData.allotCnt < _index) ? Language.Get("FamilyMatchUnAssign") : Language.Get("FamilyMatchAssigned");
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allotBtn.RemoveAllListeners();
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allotBtn.onClick.AddListener(OnAllotClick);
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}
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private void OnAllotClick()
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{
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WindowCenter.Instance.Open<KingFairyAllotWin>();
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}
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}
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}
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