少年修仙传客户端代码仓库
client_Hale
2019-04-15 f99a0cd6ed9f5df666b19549e6a7de9bf9b9e9c8
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, May 03, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class HumanTreasureWin : Window
    {
        [SerializeField] Transform m_Container;
        [SerializeField] Image m_TreasureName;
        [SerializeField] Text m_Remind;
        [SerializeField] Text m_TaskTitle;
        [SerializeField] Text m_TreasureStory;
        [SerializeField] Image m_SkillIcon;
        [SerializeField] Text m_SkillName;
        [SerializeField] Text m_SkillCoolDown;
        [SerializeField] Text m_SkillDescription;
        [SerializeField] Transform m_ContainerCollect;
        [SerializeField] Button m_Challenge;
        [SerializeField] Button m_Goto;
        [SerializeField] Slider m_TaskSlider;
        [SerializeField] Text m_TaskProgress;
        [SerializeField] Transform m_ContainerCollected;
        [SerializeField] Transform m_ContainerUnknown;
 
        bool animationStep = false;
 
        TreasureModel model
        {
            get { return ModelCenter.Instance.GetModel<TreasureModel>(); }
        }
 
        TaskModel taskModel { get { return ModelCenter.Instance.GetModel<TaskModel>(); } }
 
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Challenge.AddListener(Challenge);
            m_Goto.AddListener(GotoTask);
        }
 
        protected override void OnPreOpen()
        {
            Display();
            TreasureBaseWin.allowSelectTreasure += AllowSelectTreasure;
            model.treasureSelectedEvent += TreasureSelectedEvent;
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            DisplayAnimation();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            TreasureBaseWin.allowSelectTreasure -= AllowSelectTreasure;
            model.treasureSelectedEvent -= TreasureSelectedEvent;
            animationStep = false;
        }
 
        protected override void OnAfterClose()
        {
        }
 
        void Display()
        {
            DisplayBase();
            DisplayProgress();
        }
 
        void DisplayBase()
        {
            var config = TreasureConfig.Get(model.selectedTreasure);
            m_TreasureName.SetSprite(config.TreasureNameIcon);
            m_TreasureStory.text = config.Story;
            m_Remind.text = string.Format("通关本征途可激活{0}", config.Name);
 
            List<int> tasks = null;
            if (model.TryGetTreasureTasks(model.selectedTreasure, out tasks))
            {
                var taskConfig = TaskListConfig.Get(tasks[0]);
                m_TaskTitle.text = taskConfig.ChapterName;
            }
 
            Treasure treasure;
            if (model.TryGetTreasure(model.selectedTreasure, out treasure))
            {
                var skillId = treasure.skillId;
                var skillConfig = SkillConfig.Get(skillId);
                m_SkillIcon.SetSprite(skillConfig.IconName);
                m_SkillName.text = skillConfig.SkillName;
                m_SkillDescription.text = skillConfig.Description;
                m_SkillCoolDown.text = skillConfig.CoolDownTime == 0 ? string.Empty :
                    Language.Get("L1065", skillConfig.CoolDownTime / 1000);
            }
        }
 
        void DisplayProgress()
        {
            Treasure treasure;
            if (model.TryGetTreasure(model.selectedTreasure, out treasure))
            {
                m_ContainerCollect.gameObject.SetActive(treasure.state == TreasureState.Collecting);
                m_ContainerCollected.gameObject.SetActive(treasure.state == TreasureState.Collected);
                m_ContainerUnknown.gameObject.SetActive(treasure.state == TreasureState.Locked);
 
                if (treasure.state == TreasureState.Collecting)
                {
                    var satisfyChallenge = model.SatisfyChallenge(model.selectedTreasure);
 
                    m_Goto.gameObject.SetActive(!satisfyChallenge);
                    m_Challenge.gameObject.SetActive(satisfyChallenge);
 
                    var progress = 1f;
 
                    List<int> tasks = null;
                    if (model.TryGetTreasureTasks(model.selectedTreasure, out tasks))
                    {
                        var count = model.GetCompleteTaskCount(model.selectedTreasure);
                        progress = Mathf.Clamp01((float)count / tasks.Count);
                        m_TaskProgress.text = StringUtility.Contact((int)(progress * 100), "%");
                    }
 
                    m_TaskSlider.value = progress;
                }
            }
        }
 
        void DisplayAnimation()
        {
            m_Container.gameObject.SetActive(false);
            animationStep = true;
            UI3DTreasureSelectStage.Instance.Tween(OnTreasureTweenComplete);
        }
 
        private void OnTreasureTweenComplete()
        {
            animationStep = false;
            m_Container.gameObject.SetActive(true);
        }
 
        private void TreasureSelectedEvent(int obj)
        {
            Display();
            UI3DTreasureSelectStage.Instance.SetEndState();
        }
 
        private void Challenge()
        {
            var config = TreasureConfig.Get(model.selectedTreasure);
            if (config != null)
            {
                if (PlayerDatas.Instance.baseData.LV >= config.ChallengeLevel)
                {
                    model.collectingHuman = model.selectedTreasure;
                    ModelCenter.Instance.GetModel<DungeonModel>().SingleChallenge(TreasureModel.TREASURE_DATAMAPID, config.LineId);
                }
            }
        }
 
        private void GotoTask()
        {
            WindowJumpMgr.Instance.ClearJumpData();
            WindowCenter.Instance.Close<TreasureBaseWin>();
            WindowCenter.Instance.Open<MainInterfaceWin>();
            var taskId = taskModel.GetLatestMainTaskId();
            taskModel.TaskMove(taskId);
        }
 
        private bool AllowSelectTreasure(int treasureId)
        {
            if (NewBieCenter.Instance.inGuiding || animationStep)
            {
                return false;
            }
            return true;
        }
    }
}