少年修仙传客户端代码仓库
client_Wu Xijin
2019-04-16 fc714208ff3a320c3bb52bddd5ea3d91f647a206
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, February 27, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class EquipFrameWin : Window
    {
        [SerializeField] Button m_Close;
 
        [SerializeField] FunctionButtonGroup m_Group;
        [SerializeField] FunctionButton m_Star;
        [SerializeField] FunctionButton m_Strengthen;
        [SerializeField] FunctionButton m_Inlay;
        [SerializeField] FunctionButton m_Train;
        [SerializeField] Button m_Last;
        [SerializeField] Button m_Next;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Close.SetListener(CloseEquipFrameWin);
            m_Star.AddListener(OpenStarWin);
            m_Strengthen.AddListener(OpenStrengthenWin);
            m_Inlay.AddListener(OpenInlayWin);
            m_Train.AddListener(OpenTrainWin);
 
            m_Last.SetListener(() => { m_Group.TriggerLast(); });
            m_Next.SetListener(() => { m_Group.TriggerNext(); });
        }
 
        protected override void OnPreOpen()
        {
        }
 
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
            CloseSubWindows();
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            m_Group.TriggerByOrder(functionOrder);
        }
 
        #endregion
 
        private void CloseSubWindows()
        {
            var children = WindowConfig.Get().FindChildWindows("EquipFrameWin");
            foreach (var item in children)
            {
                WindowCenter.Instance.Close(item);
            }
        }
 
        private void OpenStarWin()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<EquipStarWin>();
            functionOrder = m_Star.order;
        }
 
        private void OpenStrengthenWin()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<EquipStrengthWin>();
            functionOrder = m_Strengthen.order;
        }
 
        private void OpenInlayWin()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<EquipGemWin>();
            functionOrder = m_Inlay.order;
        }
 
        private void OpenTrainWin()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<EquipTrainWin>();
            functionOrder = m_Train.order;
        }
 
        private void CloseEquipFrameWin()
        {
            WindowCenter.Instance.Close<EquipFrameWin>();
        }
 
    }
 
}