少年修仙传客户端代码仓库
client_Wu Xijin
2019-04-16 fc714208ff3a320c3bb52bddd5ea3d91f647a206
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class HazyRegionEntrancePanel : MonoBehaviour
    {
        [SerializeField] Text m_OpenTime;
 
        [SerializeField] Transform m_ContainerTimes;
        [SerializeField] Text m_Times;
        [SerializeField] Button m_BuyTimes;
 
        [SerializeField] Button m_Goto;
        [SerializeField] Text m_GotoLabel;
 
        HazyRegionModel model { get { return ModelCenter.Instance.GetModel<HazyRegionModel>(); } }
        DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
 
        private void Awake()
        {
            m_BuyTimes.AddListener(BuyTimes);
            m_Goto.AddListener(Goto);
        }
 
        public void Display()
        {
            dailyQuestModel.dailyQuestProgressUpdateEvent += DailyQuestProgressUpdateEvent;
            model.onHazyRegionIncidentRefresh += OnHazyRegionIncidentRefresh;
 
            DisplayOpenTime();
            DisplayTimes();
            DisplayButtonState();
        }
 
        void DisplayTimes()
        {
            m_ContainerTimes.gameObject.SetActive(!model.InFakeHazyRegion);
 
            if (!model.InFakeHazyRegion)
            {
                var config = DailyQuestConfig.Get((int)DailyQuestType.HazyRegion);
                var dailyQuestOpenTime = DailyQuestOpenTimeConfig.Get(config.RelatedID);
                var limitTimes = dailyQuestOpenTime.DayTimes;
 
                var totalTimes = dailyQuestModel.GetDailyQuestTotalTimes((int)DailyQuestType.HazyRegion);
                var completedTimes = dailyQuestModel.GetDailyQuestCompletedTimes((int)DailyQuestType.HazyRegion);
                var times = Mathf.Clamp(totalTimes - completedTimes, 0, limitTimes);
                m_Times.text = StringUtility.Contact(times, "/", limitTimes);
            }
        }
 
        void DisplayOpenTime()
        {
            m_OpenTime.gameObject.SetActive(!model.InFakeHazyRegion);
            if (!model.InFakeHazyRegion)
            {
                DailyQuestOpenTime dailyQuestOpenTime;
                if (dailyQuestModel.TryGetOpenTime((int)DailyQuestType.HazyRegion, out dailyQuestOpenTime))
                {
                    HourMinute hourMinute;
                    if (dailyQuestOpenTime.TryGetNextOpenTime(out hourMinute))
                    {
                        var timeLabel = string.Format("{0}:{1}——{2}:{3}", hourMinute.hourBegin.ToString("D2"),
                            hourMinute.minuteBegin.ToString("D2"), hourMinute.hourEnd.ToString("D2"),
                            hourMinute.minuteEnd.ToString("D2"));
                        timeLabel = UIHelper.AppendColor(TextColType.Green, timeLabel);
                        m_OpenTime.text = Language.Get("HazyRegionEntranceTime", timeLabel);
                    }
                }
            }
        }
 
        void DisplayButtonState()
        {
            bool allowClick = !model.InFakeHazyRegion || model.satisfyFakeOpen;
            m_Goto.SetColorful(m_GotoLabel, allowClick);
        }
 
        private void Goto()
        {
            var error = 0;
            if (TryOpenHazyReion(out error))
            {
                model.SendOpenHazyRegion();
            }
            else
            {
                HandleErrorMessage(error);
            }
        }
 
        private void BuyTimes()
        {
            var questState = dailyQuestModel.GetQuestState((int)DailyQuestType.HazyRegion);
            if (questState == DailyQuestModel.DailyQuestState.OutTime)
            {
                return;
            }
 
            if (!model.TryAddTimes())
            {
                return;
            }
 
            WindowCenter.Instance.Open<HazyRegionBuyTimesWin>();
        }
 
        bool TryOpenHazyReion(out int error)
        {
            error = 0;
            if (model.InFakeHazyRegion)
            {
                if (model.satisfyFakeOpen)
                {
                    return true;
                }
                else
                {
                    error = 4;
                    return false;
                }
            }
            var questState = dailyQuestModel.GetQuestState((int)DailyQuestType.HazyRegion);
            if (questState != DailyQuestModel.DailyQuestState.Normal)
            {
                switch (questState)
                {
                    case DailyQuestModel.DailyQuestState.OutTime:
                        error = 1;
                        break;
                    case DailyQuestModel.DailyQuestState.CanBuyTimes:
                        error = 2;
                        break;
                    case DailyQuestModel.DailyQuestState.Completed:
                        error = 3;
                        break;
                }
                return false;
            }
            return true;
        }
 
        void HandleErrorMessage(int error)
        {
            switch (error)
            {
                case 1:
                    DailyQuestOpenTime dailyQuestOpenTime;
                    if (dailyQuestModel.TryGetOpenTime((int)DailyQuestType.HazyRegion, out dailyQuestOpenTime))
                    {
                        HourMinute hourMinute;
                        if (dailyQuestOpenTime.TryGetTodayNearestOpenTime(out hourMinute))
                        {
                            SysNotifyMgr.Instance.ShowTip("OpenHazyRegionError_1",
                                hourMinute.hourBegin.ToString("D2"),
                                hourMinute.hourEnd.ToString("D2"));
                        }
                    }
                    break;
                case 2:
                    WindowCenter.Instance.Open<HazyRegionBuyTimesWin>();
                    break;
                case 3:
                    SysNotifyMgr.Instance.ShowTip("OpenHazyRegionError_3");
                    break;
                case 4:
                    SysNotifyMgr.Instance.ShowTip("OpenHazyRegionError_4");
                    break;
            }
        }
 
        public void Dispose()
        {
            dailyQuestModel.dailyQuestProgressUpdateEvent -= DailyQuestProgressUpdateEvent;
            model.onHazyRegionIncidentRefresh -= OnHazyRegionIncidentRefresh;
        }
 
        private void OnHazyRegionIncidentRefresh()
        {
            DisplayButtonState();
        }
 
        private void DailyQuestProgressUpdateEvent(int id)
        {
            var config = DailyQuestConfig.Get((int)DailyQuestType.HazyRegion);
            if (config != null && id == config.RelatedID)
            {
                DisplayTimes();
            }
        }
    }
}