少年修仙传客户端代码仓库
client_Wu Xijin
2019-04-16 fc714208ff3a320c3bb52bddd5ea3d91f647a206
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class HazyRegionIncidentBehaviour : ScrollItem
    {
        [SerializeField] UIAlphaTween m_AlphaTween;
        [SerializeField] UILinerMove m_LinerMove;
        [SerializeField] Text m_IncidentTitle;
        [SerializeField] Text m_DepletionPoint;
        [SerializeField] Image m_Icon;
 
        [SerializeField] Transform m_ContainerCrossServer;
 
        [SerializeField] Transform m_ContainerItem;
        [SerializeField] ItemBehaviour[] m_Items;
        [SerializeField] Text[] m_ItemDescriptions;
 
        [SerializeField] Transform m_ContainerProcessing;
        [SerializeField] Transform m_ContainerCompleted;
 
        [SerializeField] Transform m_ContainerSelect;
        [SerializeField] Button m_Select;
 
        [Header("Boss")]
        [SerializeField] Transform m_ContainerBoss;
        [SerializeField] Text m_BossName;
        [SerializeField] Text m_PlayerCount;
        [SerializeField] Text m_RebornTime;
 
        public UIAlphaTween alphaTween { get { return m_AlphaTween; } }
        public UILinerMove linerMove { get { return m_LinerMove; } }
 
        HazyRegionModel model { get { return ModelCenter.Instance.GetModel<HazyRegionModel>(); } }
 
        int incidentId = 0;
 
        HazyRegionIncidentType incidentType = HazyRegionIncidentType.Adventure;
 
        private void Awake()
        {
            m_Select.SetListener(OnSelect);
        }
 
        public override void Display(object _data)
        {
            base.Display(_data);
 
            incidentId = (int)_data;
            var config = HazyRegionConfig.Get(incidentId);
            incidentType = (HazyRegionIncidentType)config.incidentType;
 
            DisplayBase();
            DisplayItems();
            DisplayState();
            DisplaySelect();
            DisplayBoss();
 
            model.selectIncidentRefresh -= SelectIncidentRefresh;
            model.selectIncidentRefresh += SelectIncidentRefresh;
            model.onHazyRegionIncidentRefresh -= OnHazyRegionIncidentRefresh;
            model.onHazyRegionIncidentRefresh += OnHazyRegionIncidentRefresh;
        }
 
        void DisplayBase()
        {
            var config = HazyRegionConfig.Get(incidentId);
            m_DepletionPoint.text = Language.Get("HazyRegionPoint", config.point);
            m_IncidentTitle.text = config.name;
            m_Icon.SetSprite(config.PortraitID);
            m_Icon.SetNativeSize();
            m_ContainerCrossServer.gameObject.SetActive(config.crossServer == 1);
        }
 
        void DisplayItems()
        {
            var config = HazyRegionConfig.Get(incidentId);
            for (int i = 0; i < m_Items.Length; i++)
            {
                if (config.reward != null && i < config.reward.Length)
                {
                    m_Items[i].gameObject.SetActive(true);
                    m_Items[i].SetItem(config.reward[i], 1);
                    m_ItemDescriptions[i].gameObject.SetActive(true);
                    m_ItemDescriptions[i].text = config.rewardState[i] == 0 ? string.Empty :
                        Language.Get(StringUtility.Contact("HazyRegionItemState_", config.rewardState[i]));
                }
                else
                {
                    m_Items[i].gameObject.SetActive(false);
                    m_ItemDescriptions[i].gameObject.SetActive(false);
                }
            }
        }
 
        void DisplayBoss()
        {
            m_ContainerBoss.gameObject.SetActive(incidentType == HazyRegionIncidentType.DemonKing);
            var config = HazyRegionConfig.Get(incidentId);
            if (incidentType == HazyRegionIncidentType.DemonKing)
            {
                var npcConfig = NPCConfig.Get(config.npcId);
                m_BossName.text = npcConfig.charName;
            }
 
            DisplayBossState();
        }
 
        void DisplayBossState()
        {
            if (incidentType == HazyRegionIncidentType.DemonKing)
            {
                if (model.InFakeHazyRegion)
                {
                    var fighting = ClientDungeonStageUtility.isClientDungeon;
                    m_PlayerCount.gameObject.SetActive(true);
                    m_RebornTime.gameObject.SetActive(false);
                    m_PlayerCount.text = Language.Get("HazyDemonKingPlayerCount", fighting ? 1 : 0);
                }
                else
                {
                    m_PlayerCount.gameObject.SetActive(false);
                    m_RebornTime.gameObject.SetActive(false);
                }
            }
        }
 
        void DisplayState()
        {
            HazyRegionModel.Incident incident;
            if (model.TryGetIncident(incidentId, out incident))
            {
                m_ContainerCompleted.gameObject.SetActive(incident.state == HazyRegionModel.IncidentState.Complete);
                m_ContainerProcessing.gameObject.SetActive(incident.state == HazyRegionModel.IncidentState.Processing);
            }
        }
 
        void DisplaySelect()
        {
            m_ContainerSelect.gameObject.SetActive(incidentId == model.selectIncident);
        }
 
        private void SelectIncidentRefresh()
        {
            DisplaySelect();
        }
 
        private void OnHazyRegionIncidentRefresh()
        {
            DisplayState();
        }
 
        private void OnSelect()
        {
            model.selectIncident = incidentId;
        }
 
        public override void Dispose()
        {
            base.Dispose();
            model.selectIncidentRefresh -= SelectIncidentRefresh;
            model.onHazyRegionIncidentRefresh -= OnHazyRegionIncidentRefresh;
        }
    }
}