using Snxxz.UI;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class BuyGuardTip : MonoBehaviour
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{
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#region TopUI
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[SerializeField]
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Button closeBtn;
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[SerializeField]
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Text titleText;
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[SerializeField]
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Text equipScoreDes;
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[SerializeField]
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Text equipScoreValue;
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[SerializeField]
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Text needLvDes;
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[SerializeField]
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Text needLvValue;
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[SerializeField]
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List<Text> needPointTextlist = new List<Text>();
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[SerializeField]
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List<Text> needPointNumlist = new List<Text>();
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[SerializeField]
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Text dateText;
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[SerializeField]
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ItemCell itemCell;
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#endregion
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#region MidUI
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[SerializeField]
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RectTransform attrContent;
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[SerializeField]
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ScrollRect scrollRect;
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[SerializeField]
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LayoutElement scrollLayout;
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[SerializeField]
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GameObject basicAttr;
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[SerializeField]
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Text basicTitleText;
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[SerializeField]
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Text basicAttrDes;
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#endregion
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#region BottomUI
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[SerializeField]
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GameObject bottomPart;
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[SerializeField]
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EquipSource equipSource;
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[SerializeField]
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private RectTransform _numberGo;
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[SerializeField]
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Text vipInfoText;
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[SerializeField]
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GameObject vipInfoObj;
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[SerializeField]
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Text buyCountText;
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[SerializeField]
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Text buyPriceText;
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[SerializeField]
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RectTransform moneyRect;
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[SerializeField]
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Image moneyIcon;
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[SerializeField]
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Button reduceBtn;
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[SerializeField]
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Button plusBtn;
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[SerializeField]
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Button buyCountBtn;
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#endregion
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[SerializeField]
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Button buyBtn;
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[SerializeField] Text buyBtnText;
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[SerializeField]
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NumKeyBoard numKeyboard;
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[SerializeField]
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CanvasGroup tipAlpha;
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Dictionary<PropertyType, int> needPointDict = new Dictionary<PropertyType, int>();
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ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
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StoreModel m_storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
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ItemAttrData itemAttrData;
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BuyItemPopModel buyItem;
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BuyShopItemLimit shopItemLimit;
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int canBuyCnt = 0;
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int buyCnt = 0;
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int curVipIndex = -1;
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bool isVipBuy = false;
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Color32 conditionColor = new Color32(255, 244, 205, 255);
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public void InitModel(ItemAttrData attrData)
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{
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itemAttrData = attrData;
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buyItem = BuyItemPopModel.Instance;
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shopItemLimit = m_storeModel.GetBuyShopLimit((uint)buyItem.storeConfig.ID);
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InitUI();
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closeBtn.AddListener(OnClickCloseBtn);
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buyBtn.AddListener(OnClickBuyBtn);
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reduceBtn.onClick.AddListener(OnClickReduceBuyNum);
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plusBtn.onClick.AddListener(OnClickPlusBuyNum);
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buyCountBtn.onClick.AddListener(OnClickCountBtn);
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numKeyboard.onConfirm.AddListener(OnClickConfirmBtn);
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numKeyboard.onValueChange.AddListener(OnClickNum);
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}
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private void OnEnable()
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{
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bottomPart.gameObject.SetActive(false);
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StartCoroutine(SetScrollSize());
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}
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IEnumerator SetScrollSize()
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{
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yield return null;
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yield return null;
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attrContent.anchoredPosition3D = new Vector3(attrContent.anchoredPosition3D.x, 0, 0);
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SetMidUIHeight(attrContent.rect.height);
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StartCoroutine(ShowBottomPart());
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}
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IEnumerator ShowBottomPart()
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{
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yield return null;
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bottomPart.gameObject.SetActive(true);
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SetBottomUI();
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StartCoroutine(SetPanelScale());
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}
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IEnumerator SetPanelScale()
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{
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yield return null;
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itemTipsModel.SetCurTips(this.GetComponent<RectTransform>());
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tipAlpha.alpha = 1;
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}
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private void InitUI()
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{
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#region 设置TopUI
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titleText.text = itemTipsModel.GetItemTipsTitle(itemAttrData);
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titleText.color = UIHelper.GetUIColor(itemAttrData.itemConfig.ItemColor);
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ItemCellModel cellModel = new ItemCellModel(itemAttrData.itemId, itemAttrData.isPreview, (ulong)itemAttrData.count,
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itemAttrData.guid, itemAttrData.packType, itemAttrData.isCompare, itemAttrData.useDataDict);
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itemCell.Init(cellModel);
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equipScoreDes.text = Language.Get("EquipWin_EquipPointText_1");
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equipScoreValue.text = itemAttrData.score.ToString();
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RefreshNeedPointUI();
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needLvDes.text = Language.Get("KnapS110");
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if (itemAttrData.itemConfig.UseLV > 1)
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{
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needLvDes.gameObject.SetActive(true);
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needLvValue.gameObject.SetActive(true);
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}
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else
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{
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needLvDes.gameObject.SetActive(false);
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needLvValue.gameObject.SetActive(false);
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}
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if (itemAttrData.isHavePutLimit)
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{
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needLvValue.text = itemAttrData.itemConfig.UseLV.ToString();
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if (PlayerDatas.Instance.baseData.LV >= itemAttrData.itemConfig.UseLV)
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{
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needLvDes.color = conditionColor;
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needLvValue.color = conditionColor;
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}
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else
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{
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needLvDes.color = UIHelper.GetUIColor(TextColType.Red);
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needLvValue.color = UIHelper.GetUIColor(TextColType.Red);
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}
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}
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else
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{
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needLvValue.text = 1.ToString();
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needLvDes.color = conditionColor;
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needLvValue.color = conditionColor;
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}
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if (itemAttrData.itemConfig.ExpireTime > 0)
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{
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SetDateLimitUI(itemAttrData.itemConfig.ExpireTime);
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}
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else
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{
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dateText.gameObject.SetActive(false);
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}
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#endregion
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#region 设置MidUI
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SetBasicAttrUI();
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#endregion
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}
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private void OnDisable()
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{
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closeBtn.RemoveAllListeners();
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buyBtn.RemoveAllListeners();
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reduceBtn.RemoveAllListeners();
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plusBtn.RemoveAllListeners();
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buyCountBtn.RemoveAllListeners();
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numKeyboard.onConfirm.RemoveAllListeners();
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numKeyboard.onValueChange.RemoveAllListeners();
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}
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private void SetDateLimitUI(double time)
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{
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dateText.gameObject.SetActive(true);
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TimeSpan t = TimeSpan.FromSeconds(time);
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if (t.TotalDays > 1)
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{
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dateText.text = Language.Get("EquipInfo_OverdueDay", (int)t.TotalDays);
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}
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else if (t.TotalHours > 1)
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{
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dateText.text = Language.Get("EquipInfo_OverdueHour", (int)t.TotalHours);
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}
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else if (t.TotalMinutes > 1)
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{
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dateText.text = Language.Get("EquipInfo_OverdueMin", (int)t.TotalMinutes);
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}
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else if (t.TotalMinutes > 0)
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{
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dateText.text = Language.Get("EquipInfo_OverdueMin", 1);
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}
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else if (t.TotalSeconds <= 0)
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{
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dateText.text = Language.Get("EquipInfo_Overdued");
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}
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}
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private void RefreshNeedPointUI()
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{
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needPointDict.Clear();
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if (itemAttrData.itemConfig.LimitSTR > 0)
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{
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needPointDict.Add(PropertyType.POWER, itemAttrData.itemConfig.LimitSTR);
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}
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if (itemAttrData.itemConfig.LimitPHY > 0)
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{
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needPointDict.Add(PropertyType.AGILITY, itemAttrData.itemConfig.LimitPHY);
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}
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if (itemAttrData.itemConfig.LimitPNE > 0)
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{
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needPointDict.Add(PropertyType.MENTALITY, itemAttrData.itemConfig.LimitPNE);
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}
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List<PropertyType> needlist = needPointDict.Keys.ToList();
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int i = 0;
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float offset = 0;
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for (i = 0; i < needPointTextlist.Count; i++)
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{
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if (i < needlist.Count)
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{
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needPointTextlist[i].gameObject.SetActive(true);
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needPointNumlist[i].gameObject.SetActive(true);
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offset = needPointDict[needlist[i]] - UIHelper.GetPropertyValue(needlist[i]);
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switch (needlist[i])
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{
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case PropertyType.POWER:
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if (itemAttrData.isHavePutLimit)
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{
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SetNeedPointUI(needPointDict[needlist[i]], offset, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS113"));
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}
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else
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{
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SetNeedPointUI(1, 0, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS113"));
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}
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break;
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case PropertyType.AGILITY:
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if (itemAttrData.isHavePutLimit)
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{
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SetNeedPointUI(needPointDict[needlist[i]], offset, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS112"));
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}
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else
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{
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SetNeedPointUI(1, 0, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS112"));
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}
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break;
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case PropertyType.MENTALITY:
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if (itemAttrData.isHavePutLimit)
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{
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SetNeedPointUI(needPointDict[needlist[i]], offset, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS111"));
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}
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else
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{
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SetNeedPointUI(1, 0, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS111"));
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}
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break;
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}
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}
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else
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{
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needPointTextlist[i].gameObject.SetActive(false);
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needPointNumlist[i].gameObject.SetActive(false);
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}
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}
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}
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private void SetNeedPointUI(float needPoint, float offset, Text needPoinText, Text needPoinNum, string msg)
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{
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if (offset > 0)
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{
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needPoinNum.text = UIHelper.AppendColor(TextColType.Red, StringUtility.Contact(needPoint, Language.Get("KnapS118", offset)));
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needPoinText.text = UIHelper.AppendColor(TextColType.Red, msg);
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}
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else
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{
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needPoinNum.color = conditionColor;
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needPoinText.color = conditionColor;
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needPoinNum.text = needPoint.ToString();
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needPoinText.text = msg;
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}
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}
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#region 设置属性UI
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private void SetBasicAttrUI()
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{
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basicAttr.SetActive(true);
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basicTitleText.text = Language.Get("RolePanel_BaseAttrText_1");
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basicAttrDes.text = itemTipsModel.GetBasicAttr(itemAttrData);
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}
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private void SetMidUIHeight(float midHeight)
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{
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scrollRect.enabled = false;
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if (midHeight < itemTipsModel.equipMidHeights[0])
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{
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scrollLayout.preferredHeight = itemTipsModel.equipMidHeights[0];
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}
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else if (midHeight > itemTipsModel.equipMidHeights[1])
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{
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scrollRect.enabled = true;
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scrollLayout.preferredHeight = itemTipsModel.equipMidHeights[1];
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}
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else
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{
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scrollLayout.preferredHeight = midHeight;
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}
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}
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#endregion
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private void SetBottomUI()
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{
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SetBottomText(equipSource);
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numKeyboard.gameObject.SetActive(false);
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curVipIndex = -1;
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int nextVipIndex = -1;
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isVipBuy = buyItem.CheckIsVipBuy(buyItem.storeConfig, out curVipIndex, out nextVipIndex);
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canBuyCnt = 0;
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int addBuyCnt = 0;
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bool isLimitCnt = buyItem.CheckIsLimitBuyCnt(buyItem.storeConfig, out canBuyCnt, out addBuyCnt);
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bool isReachUpper = false;
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buyCnt = buyItem.GetCurBuyCnt(1, buyItem.GetRemainBuyCnt(canBuyCnt, shopItemLimit, isVipBuy), out isReachUpper);
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if (isVipBuy)
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{
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if (nextVipIndex != -1)
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{
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vipInfoObj.SetActive(true);
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vipInfoText.text = Language.Get("StoreWin108", canBuyCnt, StringUtility.Contact("V", buyItem.storeConfig.VIPLV[nextVipIndex]), addBuyCnt);
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}
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else
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{
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vipInfoObj.SetActive(false);
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}
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if (curVipIndex != -1)
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{
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buyBtn.gameObject.SetActive(true);
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}
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else
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{
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buyBtn.gameObject.SetActive(false);
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buyCnt = buyItem.GetCurBuyCnt(0, canBuyCnt, out isReachUpper);
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}
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}
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else
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{
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vipInfoObj.SetActive(false);
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buyBtn.gameObject.SetActive(true);
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}
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buyCountText.text = buyCnt.ToString();
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RefreshBuyPrice(buyCnt);
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moneyIcon.SetIconWithMoneyType(buyItem.storeConfig.MoneyType);
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}
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private void SetBottomText(EquipSource source)
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{
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source.jobTitleText.text = Language.Get("EquipWin_JobTitleText_1");
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source.jobText.text = itemTipsModel.GetEquipJobName(itemAttrData);
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source.partTitleText.text = Language.Get("EquipWin_PartTitleText_1");
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source.partText.text = itemTipsModel.guardDesDict[itemAttrData.itemId][0];
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source.itemDesText.text = itemAttrData.itemConfig.Description;
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}
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private ulong _price;
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private void RefreshBuyPrice(int buyCnt)
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{
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if (buyCnt < 1)
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{
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_price = (ulong)buyItem.storeConfig.MoneyNumber;
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}
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else
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{
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_price = (ulong)buyItem.GetBuyPrice(buyItem.storeConfig, buyCnt);
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}
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if (!m_storeModel.MoneyIsEnough(buyItem.storeConfig.MoneyType, _price))
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{
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buyPriceText.text = UIHelper.AppendColor(TextColType.Red, _price.ToString());
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}
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else
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{
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buyPriceText.text = UIHelper.AppendColor(TextColType.Green, _price.ToString());
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}
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if (_price <= 0)
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{
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moneyRect.gameObject.SetActive(false);
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buyBtnText.text = Language.Get("MailReceive");
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}
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else
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{
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moneyRect.gameObject.SetActive(true);
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buyBtnText.text = Language.Get("ItemHandle_buy");
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}
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if (_price <= 0 || itemAttrData.itemConfig.PackCount < 2)
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{
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_numberGo.gameObject.SetActive(false);
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}
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else
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{
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_numberGo.gameObject.SetActive(true);
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}
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}
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#region 点击事件
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private void OnClickCountBtn()
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{
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numKeyboard.gameObject.SetActive(true);
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}
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private void OnClickNum()
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{
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bool isReachUpper = false;
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buyCnt = buyItem.GetCurBuyCnt(int.Parse(numKeyboard.Value), buyItem.GetRemainBuyCnt(canBuyCnt, shopItemLimit, isVipBuy), out isReachUpper);
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RefreshBuyPrice(buyCnt);
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numKeyboard.Value = buyCnt.ToString();
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if (isReachUpper)
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{
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ServerTipDetails.DisplayNormalTip(Language.Get("StoreWin109"));
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}
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}
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private void OnClickConfirmBtn(bool arg0)
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{
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if (arg0)
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{
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buyCountText.text = buyCnt.ToString();
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numKeyboard.gameObject.SetActive(false);
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}
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}
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private void OnClickPlusBuyNum()
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{
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buyCnt += 1;
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bool isReachUpper = false;
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buyCnt = buyItem.GetCurBuyCnt(buyCnt, buyItem.GetRemainBuyCnt(canBuyCnt, shopItemLimit, isVipBuy), out isReachUpper);
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buyCountText.text = buyCnt.ToString();
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RefreshBuyPrice(buyCnt);
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if (isReachUpper)
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{
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ServerTipDetails.DisplayNormalTip(Language.Get("StoreWin109"));
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}
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}
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private void OnClickReduceBuyNum()
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{
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buyCnt -= 1;
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bool isReachUpper = false;
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buyCnt = buyItem.GetCurBuyCnt(buyCnt, buyItem.GetRemainBuyCnt(canBuyCnt, shopItemLimit, isVipBuy), out isReachUpper);
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buyCountText.text = buyCnt.ToString();
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RefreshBuyPrice(buyCnt);
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}
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private void OnClickBuyBtn()
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{
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if (shopItemLimit != null)
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{
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int remainNum = 0;
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if (isVipBuy)
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{
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remainNum = buyItem.storeConfig.PurchaseNumber[curVipIndex] - shopItemLimit.BuyCnt;
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}
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else
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{
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remainNum = buyItem.storeConfig.PurchaseNumber[0] - shopItemLimit.BuyCnt;
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}
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if (remainNum < 1)
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{
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ServerTipDetails.DisplayNormalTip(Language.Get("StoreWin109"));
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return;
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}
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}
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m_storeModel.SendBuyShopItem(buyItem.storeConfig, buyCnt);
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OnClickCloseBtn();
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}
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private void OnClickCloseBtn()
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{
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KnapSackEventMgr.Instance.HideItemPopWin();
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}
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#endregion
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}
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}
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