using UnityEngine;
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using System.Collections;
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// A3 27 灵器培养 #tagCMLingQiTrain
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public class IL_CA327_tagCMLingQiTrain : GameNetPackBasic {
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public byte EquipPlace; //灵器装备位
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public byte TrainType; //培养类型: 1-基础培养,2-特殊培养,3-百分比培养
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public ushort UseItemCnt; //消耗材料个数
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public IL_CA327_tagCMLingQiTrain () {
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combineCmd = (ushort)0x03FE;
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_cmd = (ushort)0xA327;
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}
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public override void WriteToBytes () {
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WriteBytes (EquipPlace, NetDataType.BYTE);
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WriteBytes (TrainType, NetDataType.BYTE);
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WriteBytes (UseItemCnt, NetDataType.WORD);
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}
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}
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