using UnityEngine;
|
using System.Collections;
|
|
// AA 18 仙匣秘境活动奖池刷新 #tagCMActXianXiaMJAwardPoolRefresh
|
|
public class IL_CAA18_tagCMActXianXiaMJAwardPoolRefresh : GameNetPackBasic {
|
public byte ActNum; //活动编号
|
|
public IL_CAA18_tagCMActXianXiaMJAwardPoolRefresh () {
|
combineCmd = (ushort)0x03FE;
|
_cmd = (ushort)0xAA18;
|
}
|
|
public override void WriteToBytes () {
|
WriteBytes (ActNum, NetDataType.BYTE);
|
}
|
|
}
|