using UnityEngine;
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using System.Collections;
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// AA 17 仙匣秘境活动抽奖 #tagCMActXianXiaMJLottery
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public class IL_CAA17_tagCMActXianXiaMJLottery : GameNetPackBasic {
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public byte ActNum; //活动编号
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public byte PosNum; //玩家点击的奖励位置编号,从1开始
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public IL_CAA17_tagCMActXianXiaMJLottery () {
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combineCmd = (ushort)0x03FE;
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_cmd = (ushort)0xAA17;
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}
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public override void WriteToBytes () {
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WriteBytes (ActNum, NetDataType.BYTE);
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WriteBytes (PosNum, NetDataType.BYTE);
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}
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}
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