using UnityEngine;
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using System.Collections;
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// AA 03 每日打包直购礼包 #tagMCDailyPackBuyGiftInfo
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public class IL_HAA03_tagMCDailyPackBuyGiftInfo : GameNetPackBasic {
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public uint PackBuyTime; // 打包购买的时间戳,如果有该值,代表已经一次性打包购买了,可根据次时间戳算出当前是第几天
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public uint BuyStateToday; // 今日礼包购买状态,按礼包索引二进制位计算代表是否已购买,仅非打包购买状态下有用
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public uint AwardState; // 今日礼包领奖状态,按礼包索引二进制位计算代表是否已领取
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public IL_HAA03_tagMCDailyPackBuyGiftInfo () {
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_cmd = (ushort)0xAA03;
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}
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public override void ReadFromBytes (byte[] vBytes) {
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TransBytes (out PackBuyTime, vBytes, NetDataType.DWORD);
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TransBytes (out BuyStateToday, vBytes, NetDataType.DWORD);
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TransBytes (out AwardState, vBytes, NetDataType.DWORD);
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}
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}
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