using UnityEngine;
|
using System.Collections;
|
|
// B3 27 情戒信息 #tagMCLoveRingInfo
|
|
public class IL_HB327_tagMCLoveRingInfo : GameNetPackBasic {
|
public byte ClassLV; // 阶
|
public byte StarLV; // 星
|
public uint EatCount; // 本星已淬炼道具数
|
|
public IL_HB327_tagMCLoveRingInfo () {
|
_cmd = (ushort)0xB327;
|
}
|
|
public override void ReadFromBytes (byte[] vBytes) {
|
TransBytes (out ClassLV, vBytes, NetDataType.BYTE);
|
TransBytes (out StarLV, vBytes, NetDataType.BYTE);
|
TransBytes (out EatCount, vBytes, NetDataType.DWORD);
|
}
|
|
}
|