using UnityEngine;
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using System.Collections;
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// C0 19 跨服排位仙官申请回应结果 #tagGCChampionshipOfficialApplyReplyRet
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public class IL_HC019_tagGCChampionshipOfficialApplyReplyRet : GameNetPackBasic {
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public byte NameLen;
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public string PlayerName; // 界主玩家名
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public ushort MainOfficialID; //界主官职ID
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public ushort OfficialID; //申请官职ID
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public byte IsOK; //是否同意;1-是;0-否
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public IL_HC019_tagGCChampionshipOfficialApplyReplyRet () {
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_cmd = (ushort)0xC019;
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}
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public override void ReadFromBytes (byte[] vBytes) {
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TransBytes (out NameLen, vBytes, NetDataType.BYTE);
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TransBytes (out PlayerName, vBytes, NetDataType.Chars, NameLen);
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TransBytes (out MainOfficialID, vBytes, NetDataType.WORD);
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TransBytes (out OfficialID, vBytes, NetDataType.WORD);
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TransBytes (out IsOK, vBytes, NetDataType.BYTE);
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}
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}
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