using vnxbqy.UI;
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using System;
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using UnityEngine.UI;
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class CharmText : ILBehaviour
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{
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RichText charmTxt;
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Button charmQuery;
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protected override void Awake()
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{
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charmTxt = proxy.GetWidgtEx<RichText>("Text");
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charmQuery = proxy.GetWidgtEx<Button>("charmQuery");
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}
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protected override void OnEnable()
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{
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charmTxt.text = Language.Get("CharmValue", FlowerGiftModel.Instance.charmValue.ToString());
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charmQuery.SetListener(()=> {
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if (PlayerDatas.Instance.baseData.LV < GeneralDefine.UIWinLimitLV)
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{
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SysNotifyMgr.Instance.ShowTip("RuneSpecialHoleLevelError", GeneralDefine.UIWinLimitLV);
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return;
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}
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FlowerGiftModel.Instance.QueryCharm(PlayerDatas.Instance.baseData.PlayerID, 1);
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});
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}
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}
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