using vnxbqy.UI;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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class FlowerFeedbackWin : ILWindow
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{
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Button closeBtn;
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RichText flowersInfo;
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Button talkBtn;
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Button giveButton;
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List<FlowerGiftModel.FlowersReceive> flowers = new List<FlowerGiftModel.FlowersReceive>();
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FriendsModel friendsModel { get { return ModelCenter.Instance.GetModelEx<FriendsModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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closeBtn = proxy.GetWidgtEx<Button>("CloseButton");
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talkBtn = proxy.GetWidgtEx<Button>("talkButton");
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giveButton = proxy.GetWidgtEx<Button>("GiveButton");
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flowersInfo = proxy.GetWidgtEx<RichText>("flowerinfo");
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}
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protected override void AddListeners()
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{
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closeBtn.SetListener(() => {
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WindowCenter.Instance.CloseIL<FlowerFeedbackWin>();
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});
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giveButton.SetListener(()=> {
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WindowCenter.Instance.CloseIL<FlowerFeedbackWin>();
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FlowerGiftModel.Instance.jumpPlayer.playerID = (int)FlowerGiftModel.Instance.feedBackFlowerGiverID;
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FlowerGiftModel.Instance.jumpPlayer.name = flowers[0].Name;
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WindowCenter.Instance.OpenIL<FlowerGiveWin>();
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});
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talkBtn.SetListener(RandomChat);
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}
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protected override void OnPreOpen()
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{
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var pack = new IL_CB306_tagCGViewPlayerShortInfo();
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pack.PlayerID = FlowerGiftModel.Instance.feedBackFlowerGiverID;
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GameNetSystem.Instance.SendInfo(pack);
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flowers = FlowerGiftModel.Instance.GetOncPlayerFlowersInfo();
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if (flowers == null || flowers.Count == 0)
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{
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return;
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}
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Display();
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}
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protected override void OnAfterOpen()
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{
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if (flowers == null || flowers.Count == 0)
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{
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WindowCenter.Instance.CloseIL<FlowerFeedbackWin>();
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}
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}
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#endregion
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void Display()
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{
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string flowersStr = string.Empty;
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for (int i = 0; i < flowers.Count; i++)
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{
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if (flowersStr != string.Empty)
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{
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flowersStr += "</r>";
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}
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flowersStr += Language.Get("FlowerFeedBackInfo", flowers[i].Name, ILLoveGiftConfig.Get(flowers[i].GiftNum).Name);
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}
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flowersInfo.text = flowersStr;
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}
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private void RandomChat()
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{
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WindowCenter.Instance.CloseIL<FlowerFeedbackWin>();
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var playerId = FlowerGiftModel.Instance.feedBackFlowerGiverID;
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var playerName = flowers[0].Name;
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var job = FlowerGiftModel.Instance.FeedBackJob;
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var playerLv = FlowerGiftModel.Instance.FeedBackLV;
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var realmLv = FlowerGiftModel.Instance.FeedBackRealmLV;
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var onLine = FlowerGiftModel.Instance.FeedBackOnlineType;
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friendsModel.SetPlayerShortInfo(playerId, playerName, job, playerLv, realmLv, onLine, FlowerGiftModel.Instance.FeedBackFace, true);
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ChatCtrl.Inst.openFromGem = true;
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}
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}
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