using vnxbqy.UI;
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using UnityEngine;
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public class BeastInvasionRewardItemCell : CellView
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{
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[SerializeField] ItemCell itemCell;
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BeastInvasionModel beastInvasionModel { get { return ModelCenter.Instance.GetModel<BeastInvasionModel>(); } }
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public void Display(CellView cell)
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{
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int rank = cell.info.Value.infoInt1;
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int index = cell.info.Value.infoInt2;
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int[] rewardArr = beastInvasionModel.rewardDict[rank][index];
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int itemID = rewardArr[0];
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int count = rewardArr[1];
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itemCell.Init(new ItemCellModel(itemID, false, (ulong)count));
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itemCell.button.SetListener(() => { ItemTipUtility.Show(itemID); });
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}
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}
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