using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "Config/CreateRoleScriptableObject")]
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public class CreateRoleScriptableObject : ScriptableObject
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{
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[SerializeField] CameraParams m_CameraParams;
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public CameraParams cameraParams { get { return m_CameraParams; } }
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[SerializeField] RoleShowParams[] m_Warrior;
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public RoleShowParams[] warrior { get { return m_Warrior; } }
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static CreateRoleScriptableObject config;
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public static CameraParams GetCameraParams()
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{
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if (config == null)
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{
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config = BuiltInLoader.LoadScriptableObject<CreateRoleScriptableObject>("CreateRoleConfig");
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}
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return config.cameraParams;
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}
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public static RoleShowParams GetJobParams(int job)
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{
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if (config == null)
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{
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config = BuiltInLoader.LoadScriptableObject<CreateRoleScriptableObject>("CreateRoleConfig");
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}
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return config.warrior[job - 1];
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}
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[System.Serializable]
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public struct CameraParams
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{
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public string prefabName;
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public string magicToWarrior;
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public float magicToWarriorTime;
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}
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[System.Serializable]
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public struct RoleShowParams
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{
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public int job;
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public float scale;
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public string platformPrefabName;
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public Vector3 platformPosition;
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public Vector3 platformScale;
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public float animationDuration;
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}
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}
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