少年修仙传客户端代码仓库
hch
2025-04-03 c154ac0832fe4379a00d3e1cda700e7d2a7383c7
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
[CreateAssetMenu(menuName = "Config/CreateRoleScriptableObject")]
public class CreateRoleScriptableObject : ScriptableObject
{
    [SerializeField] CameraParams m_CameraParams;
    public CameraParams cameraParams { get { return m_CameraParams; } }
 
    [SerializeField] RoleShowParams[] m_Warrior;
    public RoleShowParams[] warrior { get { return m_Warrior; } }
 
 
    static CreateRoleScriptableObject config;
    public static CameraParams GetCameraParams()
    {
        if (config == null)
        {
            config = BuiltInLoader.LoadScriptableObject<CreateRoleScriptableObject>("CreateRoleConfig");
        }
 
        return config.cameraParams;
    }
 
    public static RoleShowParams GetJobParams(int job)
    {
        if (config == null)
        {
            config = BuiltInLoader.LoadScriptableObject<CreateRoleScriptableObject>("CreateRoleConfig");
        }
 
        return config.warrior[job - 1];
    }
 
    [System.Serializable]
    public struct CameraParams
    {
        public string prefabName;
        public string magicToWarrior;
        public float magicToWarriorTime;
    }
 
    [System.Serializable]
    public struct RoleShowParams
    {
        public int job;
        public float scale;
        public string platformPrefabName;
        public Vector3 platformPosition;
        public Vector3 platformScale;
        public float animationDuration;
    }
 
}