少年修仙传客户端代码仓库
hch
2025-04-03 c154ac0832fe4379a00d3e1cda700e7d2a7383c7
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, March 12, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using LitJson;
using System.Linq;
 
namespace vnxbqy.UI
{
 
    public class ItemBoxTipWin : ItemTipWin
    {
 
        [SerializeField] RectTransform boxItemsObj;
 
 
        #region Built-in
 
        protected override void OnActived()
        {
            base.OnActived();
 
            StartCoroutine(Co_DelayOneFrame());
        }
 
 
        #endregion
 
        IEnumerator Co_DelayOneFrame()
        {
            this.transform.localScale = new Vector3(0, 1, 0);
            DisplayerBoxItems();
 
            yield return null;
            yield return null;
            this.transform.localScale = Vector3.one;
        }
 
 
        //显示宝箱中的物品
        void DisplayerBoxItems()
        {
            var baseInfo = ItemTipUtility.mainTipData.baseInfo;
 
            if (!ChestsAwardConfig.IsBox(baseInfo.itemId))
            {
                boxItemsObj.SetActive(false);
                return;
            }
            boxItemsObj.SetActive(true);
            //删除boxItemsObj的所有子物体
            for (int i = 0; i < boxItemsObj.childCount; i++)
            {
                Destroy(boxItemsObj.GetChild(i).gameObject);
            }
 
            var config = ChestsAwardConfig.GetChestsAwardByID(baseInfo.itemId);
            int jobIndex = PlayerDatas.Instance.baseData.Job - 1;
            //优先判断 有职业区分的宝箱,职业替换物品组JobItem等同于包含了所有物品
            if (!string.IsNullOrEmpty(config.JobItem))
            {
                var arr = JsonMapper.ToObject<int[][]>(config.JobItem);
                for (int i = 0; i < arr.Length; i++)
                {
                    //根据职业显示
                    CreateItemCell(arr[i][jobIndex]);
                }
            }
            else
            {
                List<int> itemIDs = new List<int>();
                if (!string.IsNullOrEmpty(config.SelectList))
                {
                    var selectlistDict = ConfigParse.GetDic<int, int>(config.SelectList);
                    foreach (var item in selectlistDict)
                    {
                        if (!itemIDs.Contains(item.Key))
                        {
                            itemIDs.Add(item.Key);
                        }
                    }
                }
 
                if (!string.IsNullOrEmpty(config.FixedItem))
                {
                    var itemListDict = ConfigParse.GetDic<int, int>(config.FixedItem);
                    foreach (var item in itemListDict)
                    {
                        if (!itemIDs.Contains(item.Key))
                        {
                            itemIDs.Add(item.Key);
                        }
                    }
                }
 
                if (!string.IsNullOrEmpty(config.Probability1))
                {
                    var arr = JsonMapper.ToObject(config.Probability1);
 
                    for (int i = 0; i < arr.Count; i++)
                    {
                        var itemID = int.Parse(arr[i][1][0].ToString());
 
                        if (!itemIDs.Contains(itemID))
                        {
                            itemIDs.Add(itemID);
                        }
                    }
                }
 
                if (!string.IsNullOrEmpty(config.Probability2))
                {
                    var arr = JsonMapper.ToObject(config.Probability2);
 
                    for (int i = 0; i < arr.Count; i++)
                    {
                        var itemID = int.Parse(arr[i][1][0].ToString());
 
                        if (!itemIDs.Contains(itemID))
                        {
                            itemIDs.Add(itemID);
                        }
                    }
                }
                if (itemIDs.Count == 0)
                {
                    boxItemsObj.SetActive(false);
                    return;
                }
 
                for (int i = 0; i < itemIDs.Count; i++)
                {
                    CreateItemCell(itemIDs[i]);
                }
            }
 
        }
 
        void CreateItemCell(int itemID)
        {
            var instance = UIUtility.CreateWidget("ItemCell", "ItemCell");
            var behaviour = instance.GetComponent<ItemCell>();
            behaviour.transform.SetParentEx(boxItemsObj, Vector3.zero, Quaternion.identity, Vector3.one);
            behaviour.Init(new ItemCellModel(itemID, false, 1));
            behaviour.button.AddListener(() => {
                ItemTipUtility.Show(itemID);
            });
        }
 
 
    }
}