少年修仙传客户端代码仓库
hch
2025-04-03 c154ac0832fe4379a00d3e1cda700e7d2a7383c7
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, September 02, 2017
//--------------------------------------------------------
 
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
 
namespace vnxbqy.UI
{
 
    public class CreateRoleWin : Window
    {
        [SerializeField] SelectRoleButton[] m_JobSelects;
 
        [SerializeField] Button m_Create;
        [SerializeField] Button m_Back;
        [SerializeField] Text m_JobAttr;
 
 
        LoginModel model { get { return ModelCenter.Instance.GetModel<LoginModel>(); } }
 
        string m_MarkName = "abc";
 
        int selectJob = 0;
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            for (int i = 0; i < m_JobSelects.Length; i++)
            {
                int index = i;
                m_JobSelects[i].SetListener(() => {
                    selectJob = m_JobSelects[index].job;
                    SelectJob(selectJob);
                    ShowSelctBtn();
                });
            }
 
            m_Back.SetListener(BackBtn);
            m_Create.SetListener(CreateRole);
            
        }
 
        void ShowSelctBtn()
        {
            for (int i = 0; i < m_JobSelects.Length; i++)
            {
                if (m_JobSelects[i].job == selectJob)
                {
                    m_JobSelects[i].SetSelected(true);
                }
                else
                { 
                    m_JobSelects[i].SetSelected(false);
                }
            }
 
            m_JobAttr.text = PlayerPropertyConfig.GetFullDescription(CreateRoleConfig.Get(selectJob).baseAttrIDList[CreateRoleConfig.Get(selectJob).baseAttrIDList.Length - 1],
                CreateRoleConfig.Get(selectJob).baseAttrValueList[CreateRoleConfig.Get(selectJob).baseAttrValueList.Length - 1]);
        }
 
        private void BackBtn()
        {
            GameNetSystem.Instance.LoginOut();
        }
 
        protected override void OnPreOpen()
        {
            model.onCreateRole = true;
            selectJob = CreateRoleManager.Instance.selectedJob.Fetch();
            ShowSelctBtn();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
            model.onCreateRole = false;
        }
 
 
        #endregion
 
 
 
        private void SelectJob(int job)
        {
 
            CreateRoleManager.Instance.View(job, true);
        }
 
 
 
        private void CreateRole()
        {
            if (GameNetSystem.Instance.netState == GameNetSystem.NetState.Connected)
            {
                return;
            }
 
 
            if (!ConfigInitiator.done)
            {
                SysNotifyMgr.Instance.ShowTip("configloading");
                return;
            }
 
 
            if (Application.internetReachability == NetworkReachability.NotReachable)
            {
                ServerTipDetails.DisplayNormalTip(Language.Get("L1116"));
                return;
            }
 
            LanguageVerify.Instance.VerifyPlayerName(m_MarkName + UnityEngine.Random.Range(100, 10000), 0, string.Empty, 0, 0, (bool ok, string name) =>
              {
                  DTC0132_tagCreateRoleSucess.isCreateRole = false;
                  C0105_tagCCreateRole createRole = new C0105_tagCCreateRole();//实例化C0105_tagCCreateRole
                  createRole.Job = (byte)CreateRoleManager.Instance.selectedJob.value;
                  createRole.Name = name;
                  createRole.Sex = 1;
                  createRole.Hair = 10002;
                  createRole.HairColor = 1;
                  createRole.Face = (uint)CreateRoleConfig.Get(createRole.Job).face;
                  createRole.FacePic = (uint)CreateRoleConfig.Get(createRole.Job).face;
                  createRole.PlayerType = 1;
                  GameNetSystem.Instance.SendInfo(createRole);//发送创角包
              });
        }
 
 
 
        [System.Serializable]
        public struct SelectRoleButton
        {
            public int job;
            public Button select;
            public Image backGround;
            public Image icon;
 
            public void SetListener(UnityAction action)
            {
                select.SetListener(action);
            }
 
            public void SetSelected(bool selected)
            {
                backGround.SetSprite(selected ? "CreateRole_ChoosenBottom_a" : "CreateRole_UnChoosenBottom_a");
                backGround.SetNativeSize();
                icon.SetSprite(UIHelper.GetHeadIcon(CreateRoleConfig.Get(job).face));
                icon.SetNativeSize();
            }
 
        }
 
 
    }
 
}