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| using System;
| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| using UnityEngine.UI;
|
| namespace vnxbqy.UI
| {
| public class PetWin : OneLevelWin
| {
|
|
| protected override void AddListeners()
| {
| base.AddListeners();
| SetFunctionListener(0, OpenPetWin);
| }
|
|
| private void OpenPetWin()
| {
| CloseSubWindows();
| WindowCenter.Instance.Open<PetAttributeWin>(true);
| functionOrder = 0;
| }
|
| }
| }
|
|