using LitJson;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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//仙盟充值互助活动信息
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public class OperationFamilyRechargeConn : OperationBase
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{
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//充值人数对应的奖励
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public Dictionary<int, HAA77_tagMCActFamilyCTGAssistInfo.tagMCActFamilyCTGAssistItem[]> rechargeInfo = new Dictionary<int, HAA77_tagMCActFamilyCTGAssistInfo.tagMCActFamilyCTGAssistItem[]>();
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public List<int> needPlayers = new List<int>();
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public override void Reset()
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{
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base.Reset();
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rechargeInfo.Clear();
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}
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public void ParseActFamilyCTGAssistInfo(HAA77_tagMCActFamilyCTGAssistInfo package)
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{
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for (int i = 0; i < package.AwardInfoList.Length; i++)
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{
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rechargeInfo[package.AwardInfoList[i].NeedCTGPlayers] = package.AwardInfoList[i].AwardItemList;
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}
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needPlayers = rechargeInfo.Keys.ToList();
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}
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}
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}
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