//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Wednesday, July 18, 2018
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//--------------------------------------------------------
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using Spine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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//砍树获得装备界面
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namespace vnxbqy.UI
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{
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public class FairyTreeAwardCell : CellView
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{
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[SerializeField] ItemCell itemCell;
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[SerializeField] Text unlockTxt;
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CutTreeModel cutTreeModel { get { return ModelCenter.Instance.GetModel<CutTreeModel>(); } }
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public void Display(int itemID)
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{
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itemCell.Init(new ItemCellModel(itemID, false, 1));
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itemCell.button.AddListener(() =>
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{
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ItemTipUtility.Show(itemID);
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});
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int unLockTreeLV = (int)TreeLVConfig.itemUnlockInfo[(object)itemID]; //如果用int访问会被误解为索引取值 导致越界
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if (cutTreeModel.GetTreeLV() >= unLockTreeLV)
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{
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unlockTxt.text = Language.Get("DemonTreasureSkillGot");
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unlockTxt.color = UIHelper.GetUIColor(TextColType.Green);
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}
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else
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{
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unlockTxt.text = Language.Get("TreasureSoulRealm", unLockTreeLV);
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}
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}
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}
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}
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