少年修仙传客户端代码仓库
hch
2025-04-03 c154ac0832fe4379a00d3e1cda700e7d2a7383c7
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using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
//砍树获得装备界面
namespace vnxbqy.UI
{
    public class FunctionEnterWin : Window
    {
        [SerializeField] ScrollerController scrollerController;
        [SerializeField] Transform tzPos;
        [SerializeField] Transform dfPos;
        [SerializeField] Button closeButton;
        [SerializeField] Image upArrow;
        [SerializeField] Image downArrow;
        [SerializeField] Transform layout;
 
 
        CutTreeModel cutTreeModel { get { return ModelCenter.Instance.GetModel<CutTreeModel>(); } }
        #region Built-in
 
        bool isOpen = false;    //第一次打开会有坐标问题
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
 
            closeButton.AddListener(CloseClick);
        }
 
 
        protected override void OnPreOpen()
        {
            scrollerController.OnRefreshCell += ScrollerController_OnRefreshCell;
            if(isOpen)
                Display();
        }
 
 
 
        protected override void OnAfterOpen()
        {
            if (!isOpen)
                Display();
            isOpen = true;
        }
 
        protected override void OnPreClose()
        {
            scrollerController.OnRefreshCell -= ScrollerController_OnRefreshCell;
        }
 
        protected override void OnAfterClose()
        {
        }
 
        #endregion
 
        void Display()
        {
            int[] showFuncArr;
            if (cutTreeModel.selectFuncArrNum == 0)
            {
                layout.transform.localPosition = dfPos.localPosition;
                showFuncArr = cutTreeModel.dongfuFuncArr;
            }
            else
            {
                layout.transform.localPosition = tzPos.localPosition;
                showFuncArr = cutTreeModel.tiaozhanFuncArr;
            }
 
            //最多显示5个
            Dictionary<int, int> showFuncDic = new Dictionary<int, int>();
            int showFuncNum = 0;
            scrollerController.Refresh();
            scrollerController.m_Scorller.LayoutGroup.childForceExpandWidth = false;
            for (int i = 0; i < showFuncArr.Length; i++)
            {
                //符合等级提前显示 和 功能已开启的
                if ((cutTreeModel.funcShowLVDic.ContainsKey(showFuncArr[i]) && PlayerDatas.Instance.baseData.LV >= cutTreeModel.funcShowLVDic[showFuncArr[i]]) || 
                    FuncOpen.Instance.IsFuncOpen(showFuncArr[i]))
                {
                    scrollerController.AddCell(ScrollerDataType.Header, showFuncArr[i]);
                    showFuncDic[showFuncArr[i]] = showFuncNum;
                    showFuncNum++;
                }
            }
 
            scrollerController.Restart();
            //功能引导位置显示
            if (NewBieCenter.Instance.inGuiding)
            {
                var config = GuideConfig.Get(NewBieCenter.Instance.currentGuide);
 
                if (showFuncDic.ContainsKey(config.Condition))
                {
                    scrollerController.JumpIndex(showFuncDic[config.Condition]);
                }
                
            }
 
            upArrow.SetActive(showFuncNum > 5);
            downArrow.SetActive(showFuncNum > 5);
        }
 
 
        private void ScrollerController_OnRefreshCell(ScrollerDataType type, CellView cell)
        {
            var _cell = cell as FunctionEnterCell;
            _cell.Display(cell.index);
        }
    }
 
}