//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, September 12, 2017
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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//回合战斗失败界面
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public class TurnFightDefeatedWin : Window
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{
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[SerializeField] Transform m_ContainerPoivt;
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[SerializeField] Text m_ExitTimer;
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[SerializeField] ButtonEx m_Exit;
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[SerializeField] ButtonEx m_PetBtn;
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[SerializeField] ButtonEx m_CutBtn;
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[SerializeField] ButtonEx m_TreeBtn;
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CutTreeModel cutTreeModel { get { return ModelCenter.Instance.GetModel<CutTreeModel>(); } }
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float timer = 0f;
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float endTime = 3.1f;
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float startTime = 0f;
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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m_Exit.AddListener(ExitDungeon);
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m_PetBtn?.AddListener(() => {
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ShowGuide(0);
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});
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m_CutBtn?.AddListener(() =>
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{
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ShowGuide(1);
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});
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m_TreeBtn?.AddListener(() =>
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{
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ShowGuide(2);
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});
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}
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protected override void OnPreOpen()
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{
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DisplayBtns();
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timer = 0f;
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startTime = Time.realtimeSinceStartup;
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m_ContainerPoivt.SetActive(false);
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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protected override void OnActived()
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{
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base.OnActived();
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StartCoroutine(Co_DelayDisplay(0.1f));
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}
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#endregion
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protected override void LateUpdate()
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{
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base.LateUpdate();
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timer -= Time.deltaTime;
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float seconds = 0;
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if (timer < 0f)
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{
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timer = 0.5f;
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seconds = endTime - (Time.realtimeSinceStartup - startTime);
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m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
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}
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if (seconds < 0)
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{
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ExitDungeon();
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}
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}
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private void ExitDungeon()
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{
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CloseClick();
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}
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IEnumerator Co_DelayDisplay(float _delay)
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{
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yield return new WaitForSeconds(_delay);
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var seconds = endTime - (Time.realtimeSinceStartup - startTime);
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timer = 0f;
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m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
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m_ExitTimer.SetActive(true);
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m_ContainerPoivt.SetActive(true);
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}
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void DisplayBtns()
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{
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m_PetBtn?.SetActiveIL(FuncOpen.Instance.IsFuncOpen(6));
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m_CutBtn?.SetActiveIL(true);
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m_TreeBtn?.SetActiveIL(true);
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}
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//0-灵宠;1-砍树;2-仙树等级
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void ShowGuide(int type)
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{
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CloseClick();
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//触发引导
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if (cutTreeModel.defeadWinClickGuide.ContainsKey(type) && !NewBieCenter.Instance.inGuiding)
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{
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NewBieCenter.Instance.ResetGuide(cutTreeModel.defeadWinClickGuide[type]);
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NewBieCenter.Instance.StartNewBieGuideEx(cutTreeModel.defeadWinClickGuide[type]);
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}
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}
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}
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}
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