少年修仙传客户端代码仓库
hch
2025-04-03 c154ac0832fe4379a00d3e1cda700e7d2a7383c7
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, September 12, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
namespace vnxbqy.UI
{
    //回合战斗失败界面
    public class TurnFightDefeatedWin : Window
    {
        [SerializeField] Transform m_ContainerPoivt;
        [SerializeField] Text m_ExitTimer;
        [SerializeField] ButtonEx m_Exit;
        [SerializeField] ButtonEx m_PetBtn;
        [SerializeField] ButtonEx m_CutBtn;
        [SerializeField] ButtonEx m_TreeBtn;
 
        CutTreeModel cutTreeModel { get { return ModelCenter.Instance.GetModel<CutTreeModel>(); } }
 
        float timer = 0f;
        float endTime = 3.1f;
        float startTime = 0f;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Exit.AddListener(ExitDungeon);
            m_PetBtn?.AddListener(() => {
                ShowGuide(0);
            });
 
            m_CutBtn?.AddListener(() =>
            {
                ShowGuide(1);
            });
 
            m_TreeBtn?.AddListener(() =>
            {
                ShowGuide(2);
            });
        }
 
        protected override void OnPreOpen()
        {
            DisplayBtns();
            timer = 0f;
            startTime = Time.realtimeSinceStartup;
            m_ContainerPoivt.SetActive(false);
        }
 
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
           
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void OnActived()
        {
            base.OnActived();
 
            StartCoroutine(Co_DelayDisplay(0.1f));
        }
        #endregion
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            timer -= Time.deltaTime;
            float seconds = 0;
            if (timer < 0f)
            {
                timer = 0.5f;
                seconds = endTime - (Time.realtimeSinceStartup - startTime);
                m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
            }
            if (seconds < 0)
            {
                ExitDungeon();
            }
        }
 
        private void ExitDungeon()
        {
            CloseClick();
        }
 
        IEnumerator Co_DelayDisplay(float _delay)
        {
            yield return new WaitForSeconds(_delay);
 
            var seconds = endTime - (Time.realtimeSinceStartup - startTime);
            timer = 0f;
            m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
            m_ExitTimer.SetActive(true);
            m_ContainerPoivt.SetActive(true);
 
        }
 
 
        void DisplayBtns()
        {
            m_PetBtn?.SetActiveIL(FuncOpen.Instance.IsFuncOpen(6));
            m_CutBtn?.SetActiveIL(true);
            m_TreeBtn?.SetActiveIL(true);
        }
 
 
 
        //0-灵宠;1-砍树;2-仙树等级
        void ShowGuide(int type)
        {
            CloseClick();
 
            //触发引导
            if (cutTreeModel.defeadWinClickGuide.ContainsKey(type) && !NewBieCenter.Instance.inGuiding)
            {
                NewBieCenter.Instance.ResetGuide(cutTreeModel.defeadWinClickGuide[type]);
                NewBieCenter.Instance.StartNewBieGuideEx(cutTreeModel.defeadWinClickGuide[type]);
            }
        }
    }
 
}