using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class TurnFightVictoryAwardCell : CellView
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{
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[SerializeField] ItemCell itemCell;
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[SerializeField] TextEx txtItemName;
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public void Display(int index)
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{
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int itemID = TurnFightModel.Instance.fightResult.itemInfo[index].ItemID;
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itemCell.Init(new ItemCellModel(itemID, false, (ulong)TurnFightModel.Instance.fightResult.itemInfo[index].Count));
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txtItemName.text = ItemConfig.Get(itemID).ItemName;
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itemCell.button.SetListener(() => {
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ItemTipUtility.Show(itemID);
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});
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}
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}
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}
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