少年修仙传客户端代码仓库
hch
2025-03-03 28785d6ddf9c08e49527ede9405c7b6c93c6ed32
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using vnxbqy.UI;
 
public class RoleLoginState : NetState
{
    const int OVERTIME_THRESHOLD_1 = 20;
    const int OVERTIME_THRESHOLD_2 = 10;
 
    float timer1 = 0f;
    float timer2 = 0f;
 
    public override void OnEnter()
    {
        base.OnEnter();
        timer1 = 0f;
        timer2 = 0f;
    }
 
    protected override void Update()
    {
        if (GameNetSystem.Instance.netState != GameNetSystem.NetState.RoleLogin)
        {
            return;
        }
 
        timer1 += Time.deltaTime;
        if (timer1 > OVERTIME_THRESHOLD_1)
        {
            GameNetSystem.Instance.Disconnect();
            WindowCenter.Instance.Open<DisconnectHintWin>();
        }
 
        if (!StageLoad.Instance.IsServerPrepareOk(ServerType.Main))
        {
            return;
        }
 
        timer2 += Time.deltaTime;
        if (timer2 > OVERTIME_THRESHOLD_2)
        {
            GameNetSystem.Instance.Disconnect();
            WindowCenter.Instance.Open<DisconnectHintWin>();
        }
    }
 
    public override void OnExit()
    {
        base.OnExit();
    }
 
}