using vnxbqy.UI;
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public class GA_NpcFightVirtualPlayer : GA_NpcFightNorm
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{
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protected override void OnInit(GameNetPackBasic package)
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{
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base.OnInit(package);
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RequestName();
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}
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public sealed override void RequestName()
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{
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ReleaseName();
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HeadUpName.Pattern _pattern = HeadUpName.Pattern.Player;
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m_HeadUpName = HeadUpName.RequireHeadUpName(_pattern, MP_Name, 0, CameraController.Instance.CameraObject);
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m_HeadUpName.SetPlayerInfo(new HeadUpName.PlayerInfo()
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{
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name = ActorInfo.PlayerName,
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alliance = "",
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}
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);
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}
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public sealed override bool CanAtked()
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{
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return false;
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}
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public sealed override bool CanBeSelected()
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{
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return false;
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}
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public sealed override bool CanAtkedRotate()
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{
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return false;
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}
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public sealed override bool CanHurted()
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{
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return false;
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}
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public sealed override bool CanPushedBack()
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{
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return false;
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}
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public sealed override bool CanDieFly()
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{
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return false;
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}
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public sealed override void OnClick() { }
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public sealed override void OnSelect() { }
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public sealed override void OnUnSelect() { }
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}
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