少年修仙传客户端代码仓库
hch
2025-03-03 28785d6ddf9c08e49527ede9405c7b6c93c6ed32
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using vnxbqy.UI;
using UnityEngine;
 
public class GA_NpcTouchKilled : GActorNpcNoFight
{
    private bool m_Touched = false;
 
    private HeadUpName m_HeadUpName;
    // 用于触发点击的组件
    private H0406_tagNPCAppear m_H0406;
 
    protected override void OnInit(GameNetPackBasic package)
    {
        base.OnInit(package);
 
        m_H0406 = package as H0406_tagNPCAppear;
 
        if (m_H0406 == null)
        {
            Debug.LogErrorFormat("Npc 执行初始化时, 传入的包错误...{0}", package.GetType());
        }
 
        m_Touched = false;
        // 初始化坐标
        AdjustPos(m_H0406.PosX, m_H0406.PosY);
 
        // 功能NPC需要读取配置朝向
        GAStaticDefine.NPCLocation _npcLocation;
        if (GAStaticDefine.TryGetMapNPCLocation(NpcConfig.NPCID, out _npcLocation))
        {
            Rotation = MathUtility.GetClientRotationFromAngle(_npcLocation.face);
        }
        else
        {
            Rotation = Quaternion.Euler(0, UnityEngine.Random.Range(0, 360), 0);
        }
 
        GAStaticDefine.NpcID2ServerInstID[NpcConfig.NPCID] = ServerInstID;
    }
 
    protected override void OnUnit()
    {
        m_H0406 = null;
 
        ReleaseName();
 
        base.OnUnit();
    }
 
    protected sealed override void OnLateUpdate() { }
    protected sealed override void OnFixedUpdate()
    {
        if (!m_Touched)
        {
            GA_Hero _hero = PlayerDatas.Instance.hero;
            if (_hero != null)
            {
                float _distSqrt = MathUtility.DistanceSqrtXZ(_hero.Pos, Pos);
                if (_distSqrt < 1f)
                {
                    CA224_tagCMTouchNPC _proto = new CA224_tagCMTouchNPC
                    {
                        ObjID = ServerInstID
                    };
                    if (CrossServerUtility.IsCrossServer())
                    {
                        GameNetSystem.Instance.SendToCrossServer(_proto);
                    }
                    else
                    { 
                        GameNetSystem.Instance.SendInfo(_proto);
                    }
                    m_Touched = true;
                }
            }
        }
    }
    protected sealed override void OnUpdate() { }
 
    public sealed override void Die() { }
    public sealed override void Hurt() { }
    public sealed override void HurtDown() { }
 
    public sealed override void RequestLifeBar() { }
    public sealed override void ReleaseLifeBar() { }
 
    public sealed override void RequestName()
    {
        ReleaseName();
 
        HeadUpName.Pattern _pattern = HeadUpName.Pattern.FunctionNPC;
 
        m_HeadUpName = HeadUpName.RequireHeadUpName(_pattern, MP_Name, 0, CameraController.Instance.CameraObject);
 
        m_HeadUpName.SetNPCName(NpcConfig.charName);
 
    }
 
    public sealed override void ReleaseName()
    {
        if (m_HeadUpName)
        {
            m_HeadUpName.target = null;
            HeadUpName.Recycle(m_HeadUpName);
            m_HeadUpName = null;
        }
    }
 
    public sealed override void OnSelect() { }
 
    public sealed override void OnUnSelect() { }
 
    public sealed override bool CanBeSelected()
    {
        return false;
    }
 
    public sealed override void OnClick()
    {
        throw new System.NotImplementedException();
    }
}