少年修仙传客户端代码仓库
hch
2025-03-03 28785d6ddf9c08e49527ede9405c7b6c93c6ed32
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using System.Collections;
using vnxbqy.UI;
using UnityEngine.SceneManagement;
using UnityEngine;
using System;
 
public class AdventureStage : Singleton<AdventureStage>
{
    public bool IsInAdventureStage { get; private set; }
 
    private Vector3 m_CacheHeroPos;
    private GA_NpcClientFunc m_Npc;
    private GA_NpcClientCollect m_Precious;
 
    private SFXController m_SfxController;
 
    private bool dungeonFightWinOpenRecord = false;
 
    const int s_PreciousNpcId = 40208014;
 
    private uint preciousServerInstId = 0;
 
    public event Action onLoadAdventureStage;
    public event Action onExitAdventureStage;
 
    HazyRegionModel hazyRegionModel { get { return ModelCenter.Instance.GetModel<HazyRegionModel>(); } }
 
    public void Enter()
    {
        IsInAdventureStage = true;
        m_CacheHeroPos = PlayerDatas.Instance.hero.Pos;
        SnxxzGame.Instance.StartCoroutine(_Enter());
    }
 
    public void Exit()
    {
        IsInAdventureStage = false;
        ClientDungeonStageUtility.RequestExitClientDungeon();
        SnxxzGame.Instance.StartCoroutine(_Exit());
    }
 
    private IEnumerator _Enter()
    {
        WindowCenter.Instance.Open<LoadingWin>();
        WindowCenter.Instance.Close<MainInterfaceWin>();
 
        if (!AssetSource.sceneFromEditor)
        {
            AssetBundleUtility.Instance.Sync_LoadAll("maps/map140_qy");
        }
 
        var waitTime = Time.time + 1f;
        var _async = SceneManager.LoadSceneAsync("Map140_Qy", LoadSceneMode.Additive);
        yield return _async;
 
        while (Time.time < waitTime)
        {
            yield return null;
        }
 
 
        var _hero = PlayerDatas.Instance.hero;
        if (_hero != null)
        {
            _hero.StopPathFind();
            _hero.Behaviour.StopHandupAI();
            _hero.Behaviour.StopKillUntilDieAI();
            _hero.Pos = new Vector3(142f, 18.742f, 144f);
        }
        CameraController.Instance.Apply();
 
        SoundPlayer.Instance.PlayBackGroundMusic(35);
 
        yield return null;
        WindowCenter.Instance.Close<LoadingWin>();
        WindowCenter.Instance.Open<MainInterfaceWin>();
        dungeonFightWinOpenRecord = WindowCenter.Instance.IsOpen<DungeonFightWin>();
        if (!dungeonFightWinOpenRecord)
        {
            WindowCenter.Instance.Open<DungeonFightWin>();
        }
        BossShowModel.Instance.bossShowCompletedEvent -= BossShowCompletedEvent;
        BossShowModel.Instance.bossShowCompletedEvent += BossShowCompletedEvent;
        HazyRegionDialogueWin.onDialogueComplete -= OnDialogueComplete;
        HazyRegionDialogueWin.onDialogueComplete += OnDialogueComplete;
 
        if (onLoadAdventureStage != null)
        {
            onLoadAdventureStage();
        }
    }
 
    private void BossShowCompletedEvent()
    {
        m_Npc = GAMgr.Instance.ReqClntNoFightNpc<GA_NpcClientFunc>((uint)hazyRegionModel.GetAdventureNpcId(), E_ActorGroup.FuncNpc);
        m_Npc.Pos = new Vector3(142.551f, 18.742f, 145.981f);
        m_Npc.Rotation = Quaternion.Euler(0f, 185f, 0f);
        NPCInteractProcessor.s_NpcInteractEvent -= OnNpcTalkEvent;
        NPCInteractProcessor.s_NpcInteractEvent += OnNpcTalkEvent;
 
        SnxxzGame.Instance.StartCoroutine(Co_NpcTalk());
    }
 
    IEnumerator Co_NpcTalk()
    {
        yield return WaitingForSecondConst.WaitMS500;
        if (m_Npc != null && !m_Npc.ActorInfo.serverDie)
        {
            m_Npc.OnClick();
        }
    }
 
    private IEnumerator _Exit()
    {
        NPCInteractProcessor.s_NpcInteractEvent -= OnNpcTalkEvent;
        BossShowModel.Instance.bossShowCompletedEvent -= BossShowCompletedEvent;
        HazyRegionDialogueWin.onDialogueComplete -= OnDialogueComplete;
        ClientCollectUtility.OnCollectFinished -= OnCollectFinished;
 
        if (!m_Npc.ActorInfo.serverDie)
        {
            GAMgr.Instance.ServerDie(m_Npc.ServerInstID);
            GAMgr.Instance.Release(m_Npc);
        }
 
        if (m_Precious != null)
        {
            GAMgr.Instance.ServerDie(m_Precious.ServerInstID);
            GAMgr.Instance.Release(m_Precious);
            m_Precious = null;
        }
 
 
        if (m_SfxController != null)
        {
            SFXPlayUtility.Instance.Release(m_SfxController);
            m_SfxController = null;
        }
 
        WindowCenter.Instance.Open<LoadingWin>();
        WindowCenter.Instance.Close<MainInterfaceWin>();
 
        if (SceneManager.GetSceneByName("Map140_Qy") != null)
        {
            var _async = SceneManager.UnloadSceneAsync("Map140_Qy");
            yield return _async;
            if (!AssetSource.sceneFromEditor)
            {
                AssetBundleUtility.Instance.UnloadAssetBundle("maps/map140_qy", true, false);
            }
        }
        var _hero = PlayerDatas.Instance.hero;
        if (_hero != null)
        {
            _hero.Pos = m_CacheHeroPos;
        }
        CameraController.Instance.Apply();
 
        var dataMapId = MapUtility.GetDataMapId(PlayerDatas.Instance.baseData.MapID);
        var mapResConfig = MapResourcesConfig.GetConfig(dataMapId, PlayerDatas.Instance.baseData.dungeonLineId);
 
        if (mapResConfig != null)
        {
            SoundPlayer.Instance.PlayBackGroundMusic(mapResConfig.Music);
        }
 
        yield return null;
        WindowCenter.Instance.Open<MainInterfaceWin>();
        WindowCenter.Instance.Close<LoadingWin>();
        if (!dungeonFightWinOpenRecord)
        {
            WindowCenter.Instance.Close<DungeonFightWin>();
        }
 
        if (onExitAdventureStage != null)
        {
            onExitAdventureStage();
        }
    }
 
    private void OnDialogueComplete()
    {
        m_SfxController = SFXPlayUtility.Instance.Play(20039, m_Npc.Pos, Vector3.forward);
 
        m_Precious = GAMgr.Instance.ReqClntNoFightNpc<GA_NpcClientCollect>(s_PreciousNpcId, E_ActorGroup.Collect);
        m_Precious.Pos = m_Npc.Pos;
        m_Precious.Rotation = Quaternion.Euler(0f, 185f, 0f);
 
        ClientSceneManager.Instance.lastDeadPos = m_Precious.Pos;
 
        preciousServerInstId = m_Precious.ServerInstID;
 
        PlayerDatas.Instance.hero.SelectTarget = m_Precious;
 
        if (!m_Npc.ActorInfo.serverDie)
        {
            GAMgr.Instance.ServerDie(m_Npc.ServerInstID);
            GAMgr.Instance.Release(m_Npc);
        }
 
        ClientCollectUtility.OnCollectFinished -= OnCollectFinished;
        ClientCollectUtility.OnCollectFinished += OnCollectFinished;
 
        if (hazyRegionModel.auto)
        {
            ClientCollectUtility.HandleCallback(E_NpcType.Collect, s_PreciousNpcId, m_Precious.ServerInstID);
        }
    }
 
    private void OnCollectFinished(uint sid)
    {
        if (preciousServerInstId == sid)
        {
            hazyRegionModel.SendSwitchAdventureState(hazyRegionModel.processingIncidentId, 3);
        }
    }
 
    private void OnNpcTalkEvent(E_NpcType type, int npcid, uint sid)
    {
        if (E_NpcType.Func == type)
        {
            if (m_Npc != null)
            {
                if (m_Npc.NpcConfig.NPCID == npcid
                 && m_Npc.ServerInstID == sid)
                {
                    if (!WindowCenter.Instance.IsOpen<HazyRegionDialogueWin>())
                    {
                        hazyRegionModel.StartAdventureDialogue();
                        WindowCenter.Instance.Close<PathfindingIconWin>();
                    }
                }
            }
        }
    }
}