少年修仙传客户端代码仓库
hch
2025-03-03 28785d6ddf9c08e49527ede9405c7b6c93c6ed32
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using vnxbqy.UI;
using System.Collections;
using UnityEngine;
 
public class SkyTowerDungeonStage : DungeonStage
{
    Animator m_TowerAnimator;
    Camera m_ShowCamera;
 
    Vector3 defaultShowCameraPosition;
    Quaternion defaultShowCameraRotation;
    float defaultFov;
 
    SkyTowerModel model { get { return ModelCenter.Instance.GetModel<SkyTowerModel>(); } }
    DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
    public override void Initialize()
    {
        base.Initialize();
 
        var sceneRoot = GameObject.Find("Map113_Zxt");
        if (sceneRoot != null)
        {
            m_TowerAnimator = sceneRoot.GetComponent<Animator>("Effect/wall");
            m_ShowCamera = sceneRoot.GetComponent<Camera>("Effect/wall/Camera_Show");
            m_ShowCamera.backgroundColor = CameraController.Instance.CameraObject.backgroundColor;
 
            m_ShowCamera.SetActive(false);
 
            defaultShowCameraPosition = m_ShowCamera.transform.position;
            defaultShowCameraRotation = m_ShowCamera.transform.rotation;
            defaultFov = m_ShowCamera.fieldOfView;
        }
    }
 
    public override void UnInitialize()
    {
        var config = SkyTowerConfig.Get(model.currentFloor);
        if (model.IsChallengable() && PlayerDatas.Instance.baseData.FightPoint >= (ulong)NPCExConfig.Get(config.bossId).SuppressFightPower)
        {
            //PopupWindowsProcessor.Instance.Add("TowerWin", 0);
        }
 
        CameraController.Instance.CameraObject.enabled = true;
        CameraManager.uiCamera.enabled = true;
        StopAllCoroutines();
        base.UnInitialize();
    }
 
    protected override void OnStageLoadFinish()
    {
        base.OnStageLoadFinish();
        WindowCenter.Instance.Open<SkyTowerHintWin>();
        model.RequestRefreshMonster();
    }
 
    public void PerformChallengeNextLevel()
    {
        StartCoroutine("Co_PerformChallengeNextLevel");
    }
 
    IEnumerator Co_PerformChallengeNextLevel()
    {
        //WindowCenter.Instance.CloseOthers<DungeonFightWin>();
        WindowCenter.Instance.CloseImmediately("SkyTowerHintWin");
        WindowCenter.Instance.Close<SkyTowerVictoryWin>();
        SoundPlayer.Instance.PlayBackGroundMusicOneShot(258);
        var config = SkyTowerConfig.Get(model.currentFloor);
 
        if (config != null && config.floorIndex > 1)
        {
            m_ShowCamera.SetActive(true);
            //CameraController.Instance.CameraObject.enabled = false;
            //CameraManager.uiCamera.enabled = false;
 
            m_ShowCamera.transform.position = CameraController.Instance.CameraObject.transform.position;
            m_ShowCamera.transform.rotation = CameraController.Instance.CameraObject.transform.rotation;
            m_ShowCamera.fieldOfView = CameraController.Instance.CameraObject.fieldOfView;
 
            yield return StartCoroutine(Co_CameraLerpTo(m_ShowCamera, defaultShowCameraPosition, defaultShowCameraRotation, defaultFov));
 
            model.RequestRefreshMonster();
            if (m_TowerAnimator != null)
            {
                m_TowerAnimator.Play("Fyt_fx_ani_move", 0, 0f);
            }
 
            yield return new WaitForSeconds(2.1f);
 
            yield return StartCoroutine(Co_CameraLerpTo(m_ShowCamera,
                CameraController.Instance.CameraObject.transform.position,
                CameraController.Instance.CameraObject.transform.rotation,
                CameraController.Instance.CameraObject.fieldOfView));
 
            m_ShowCamera.SetActive(false);
            //CameraController.Instance.CameraObject.enabled = true;
            //CameraManager.uiCamera.enabled = true;
 
            WindowCenter.Instance.Open<DungeonEndCoolDownWin>();
            if (PlayerDatas.Instance.hero != null)
            {
                PlayerDatas.Instance.hero.Behaviour.StartHandupAI();
            }
 
            var mapConfig = MapConfig.Get(PlayerDatas.Instance.baseData.MapID);
            var mapResConfig = MapResourcesConfig.GetConfig(SkyTowerModel.DATA_MAPID, 0);
 
            SoundPlayer.Instance.PlayBackGroundMusic(mapResConfig.Music);
            WindowCenter.Instance.Open<MapNameHintWin>();
            WindowCenter.Instance.Open<SkyTowerHintWin>();
        }
 
    }
 
    IEnumerator Co_CameraLerpTo(Camera _camera, Vector3 _toPosition, Quaternion _toRotation, float _toFov)
    {
        var startPosition = _camera.transform.position;
        var startRotation = _camera.transform.rotation;
        var startFov = _camera.fieldOfView;
 
        var timer = 0f;
        var duration = 0.5f;
 
        while (timer < duration)
        {
            timer += Time.deltaTime;
            var t = Mathf.Clamp01(timer / duration);
 
            _camera.transform.position = Vector3.Lerp(startPosition, _toPosition, t);
            _camera.transform.rotation = Quaternion.Lerp(startRotation, _toRotation, t);
            _camera.fieldOfView = Mathf.Lerp(startFov, _toFov, t);
            yield return null;
        }
 
        _camera.transform.position = _toPosition;
        _camera.transform.rotation = _toRotation;
    }
}