//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Saturday, January 06, 2018
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class StoryHintWin : Window
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{
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public Image headIcon;
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public Text talkerName;
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public Text content;
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private UnityEngine.Events.UnityAction m_OnClose;
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private float m_Duration;
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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StoryHintModel _model = ModelCenter.Instance.GetModel<StoryHintModel>();
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if (string.IsNullOrEmpty(_model.icon) == false)
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{
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headIcon.SetSprite(_model.icon);
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}
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m_Duration = _model.duration;
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talkerName.text = _model.name;
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content.text = _model.content;
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if (_model.onClosed != null)
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{
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m_OnClose = _model.onClosed;
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}
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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if (m_OnClose != null)
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{
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m_OnClose();
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m_OnClose = null;
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}
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}
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#endregion
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protected override void LateUpdate()
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{
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base.LateUpdate();
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m_Duration -= Time.deltaTime;
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if (m_Duration <= 0)
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{
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WindowCenter.Instance.Close<StoryHintWin>();
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}
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}
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}
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}
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