using UnityEngine;
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using System.Collections;
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// B3 12 提亲回应 #tagCGMarryResponse
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public class IL_CB312_tagCGMarryResponse : GameNetPackBasic {
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public uint ReqPlayerID; // 提亲的玩家ID
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public byte IsOK; // 是否同意,0-否,1-是
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public IL_CB312_tagCGMarryResponse () {
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combineCmd = (ushort)0x1801;
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_cmd = (ushort)0xB312;
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}
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public override void WriteToBytes () {
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WriteBytes (ReqPlayerID, NetDataType.DWORD);
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WriteBytes (IsOK, NetDataType.BYTE);
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}
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}
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