using UnityEngine;
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using System.Collections;
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// C0 08 跨服战场召集场次踢人 #tagCGCrossBattlefieldCallKick
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public class IL_CC008_tagCGCrossBattlefieldCallKick : GameNetPackBasic {
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public byte Hour; //战场开启时
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public byte Minute; //战场开启分
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public uint TagPlayerID; //目标玩家ID,即要被踢出去的玩家ID
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public IL_CC008_tagCGCrossBattlefieldCallKick () {
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combineCmd = (ushort)0x1801;
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_cmd = (ushort)0xC008;
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}
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public override void WriteToBytes () {
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WriteBytes (Hour, NetDataType.BYTE);
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WriteBytes (Minute, NetDataType.BYTE);
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WriteBytes (TagPlayerID, NetDataType.DWORD);
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}
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}
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