using UnityEngine;
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using System.Collections;
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// C0 09 跨服战场召集场次修改 #tagCGCrossBattlefieldCallChange
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public class IL_CC009_tagCGCrossBattlefieldCallChange : GameNetPackBasic {
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public byte Hour; //战场开启时
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public byte Minute; //战场开启分
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public byte ServerOnly; //是否仅本服玩家可加入,0-否,1-是
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public IL_CC009_tagCGCrossBattlefieldCallChange () {
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combineCmd = (ushort)0x1801;
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_cmd = (ushort)0xC009;
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}
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public override void WriteToBytes () {
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WriteBytes (Hour, NetDataType.BYTE);
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WriteBytes (Minute, NetDataType.BYTE);
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WriteBytes (ServerOnly, NetDataType.BYTE);
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}
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}
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