using UnityEngine;
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using System.Collections;
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// C0 21 跨服排位仙官申请回应 #tagCGChampionshipOfficialApplyReply
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public class IL_CC021_tagCGChampionshipOfficialApplyReply : GameNetPackBasic {
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public ushort MainOfficialID; //界主官职ID
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public ushort OfficialID; //申请官职ID
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public uint PlayerID; //申请的玩家ID
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public byte IsOK; //是否同意;1-是;0-否
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public IL_CC021_tagCGChampionshipOfficialApplyReply () {
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combineCmd = (ushort)0x1801;
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_cmd = (ushort)0xC021;
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}
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public override void WriteToBytes () {
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WriteBytes (MainOfficialID, NetDataType.WORD);
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WriteBytes (OfficialID, NetDataType.WORD);
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WriteBytes (PlayerID, NetDataType.DWORD);
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WriteBytes (IsOK, NetDataType.BYTE);
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}
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}
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