using UnityEngine;
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using System.Collections;
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// AA 09 集字活动兑换 #tagCMActCollectWordsExchange
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public class IL_CAA09_tagCMActCollectWordsExchange : GameNetPackBasic {
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public byte ActNum; //活动编号,1 或 2,相互独立的活动,可同时开启
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public byte ExchangeNum; //兑换编号
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public IL_CAA09_tagCMActCollectWordsExchange () {
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combineCmd = (ushort)0x03FE;
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_cmd = (ushort)0xAA09;
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}
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public override void WriteToBytes () {
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WriteBytes (ActNum, NetDataType.BYTE);
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WriteBytes (ExchangeNum, NetDataType.BYTE);
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}
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}
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