using UnityEngine;
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using System.Collections;
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// AA 12 选择转盘活动物品 #tagCMActTurntableChooseItem
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public class IL_CAA12_tagCMActTurntableChooseItem : GameNetPackBasic {
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public byte ActNum; // 活动编号
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public byte GoodItemNumCount;
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public byte[] GoodItemNumList; // 选择的极品物品编号列表
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public byte SuperItemNumCount;
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public byte[] SuperItemNumList; // 选择的终极物品编号列表
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public IL_CAA12_tagCMActTurntableChooseItem () {
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combineCmd = (ushort)0x03FE;
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_cmd = (ushort)0xAA12;
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}
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public override void WriteToBytes () {
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WriteBytes (ActNum, NetDataType.BYTE);
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WriteBytes (GoodItemNumCount, NetDataType.BYTE);
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WriteBytes (GoodItemNumList, NetDataType.BYTE, GoodItemNumCount);
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WriteBytes (SuperItemNumCount, NetDataType.BYTE);
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WriteBytes (SuperItemNumList, NetDataType.BYTE, SuperItemNumCount);
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}
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}
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