using UnityEngine;
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using System.Collections;
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// AA 15 垃圾分类活动收集已完成的任务垃圾 #tagCMActGarbageGetTaskAward
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public class IL_CAA15_tagCMActGarbageGetTaskAward : GameNetPackBasic {
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public byte ActNum; //活动编号
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public byte GarbageTaskID; //垃圾任务ID
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public IL_CAA15_tagCMActGarbageGetTaskAward () {
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combineCmd = (ushort)0x03FE;
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_cmd = (ushort)0xAA15;
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}
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public override void WriteToBytes () {
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WriteBytes (ActNum, NetDataType.BYTE);
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WriteBytes (GarbageTaskID, NetDataType.BYTE);
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}
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}
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