using UnityEngine;
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using System.Collections;
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// B2 17 古宝升星 #tagCMGubaoStarUp
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public class IL_CB217_tagCMGubaoStarUp : GameNetPackBasic {
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public ushort GubaoID;
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public byte PieceSelectCount;
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public tagCMGubaoPieceUse[] CommPieceUseList; // 通用古宝碎片使用列表
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public IL_CB217_tagCMGubaoStarUp()
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{
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combineCmd = (ushort)0x03FE;
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_cmd = (ushort)0xB217;
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}
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public override void WriteToBytes()
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{
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WriteBytes(GubaoID, NetDataType.WORD);
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WriteBytes(PieceSelectCount, NetDataType.BYTE);
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for (int i = 0; i < PieceSelectCount; i++)
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{
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WriteBytes(CommPieceUseList[i].GubaoID, NetDataType.WORD);
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WriteBytes(CommPieceUseList[i].PieceCount, NetDataType.WORD);
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}
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}
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public struct tagCMGubaoPieceUse
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{
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public ushort GubaoID; // 通用碎片古宝ID
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public ushort PieceCount; // 使用碎片个数
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}
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}
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