using UnityEngine;
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using System.Collections;
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// B3 11 提亲 #tagCMMarryReq
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public class IL_CB311_tagCMMarryReq : GameNetPackBasic {
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public uint TagPlayerID; // 目标玩家ID
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public byte BridePriceID; // 聘礼ID
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public IL_CB311_tagCMMarryReq () {
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combineCmd = (ushort)0x03FE;
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_cmd = (ushort)0xB311;
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}
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public override void WriteToBytes () {
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WriteBytes (TagPlayerID, NetDataType.DWORD);
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WriteBytes (BridePriceID, NetDataType.BYTE);
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}
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}
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