using UnityEngine;
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using System.Collections;
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// B3 13 吃喜糖 #tagCMMarryEatCandy
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public class IL_CB313_tagCMMarryEatCandy : GameNetPackBasic {
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public uint PlayerIDA; // 喜糖所属玩家IDA
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public uint PlayerIDB; // 喜糖所属玩家IDB
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public IL_CB313_tagCMMarryEatCandy () {
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combineCmd = (ushort)0x03FE;
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_cmd = (ushort)0xB313;
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}
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public override void WriteToBytes () {
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WriteBytes (PlayerIDA, NetDataType.DWORD);
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WriteBytes (PlayerIDB, NetDataType.DWORD);
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}
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}
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