using UnityEngine;
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using System.Collections;
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// B3 15 离婚 #tagCMMarryBreak
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public class IL_CB315_tagCMMarryBreak : GameNetPackBasic {
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public byte BreakType; // 0-和平离婚;1-强制离婚
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public IL_CB315_tagCMMarryBreak () {
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combineCmd = (ushort)0x03FE;
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_cmd = (ushort)0xB315;
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}
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public override void WriteToBytes () {
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WriteBytes (BreakType, NetDataType.BYTE);
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}
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}
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