using UnityEngine;
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using System.Collections;
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// B3 18 情戒升级 #tagCMLoveRingUp
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public class IL_CB318_tagCMLoveRingUp : GameNetPackBasic {
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public uint UseItemCnt; //消耗材料个数
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public IL_CB318_tagCMLoveRingUp () {
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combineCmd = (ushort)0x03FE;
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_cmd = (ushort)0xB318;
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}
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public override void WriteToBytes () {
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WriteBytes (UseItemCnt, NetDataType.DWORD);
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}
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}
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