using UnityEngine;
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using System.Collections;
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// C1 10 幸运云购购买 #tagCMLuckyCloudBuy
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public class IL_CC110_tagCMLuckyCloudBuy : GameNetPackBasic {
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public ushort BuyCount; // 购买份数
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public IL_CC110_tagCMLuckyCloudBuy () {
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combineCmd = (ushort)0x03FE;
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_cmd = (ushort)0xC110;
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}
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public override void WriteToBytes () {
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WriteBytes (BuyCount, NetDataType.WORD);
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}
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}
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