using UnityEngine;
|
using System.Collections;
|
|
// C1 20 跨服排位仙官申请 #tagCMChampionshipOfficialApply
|
|
public class IL_CC120_tagCMChampionshipOfficialApply : GameNetPackBasic {
|
public byte ZoneID; //仙官数据分区ID
|
public ushort MainOfficialID; //界主官职ID
|
public ushort OfficialID; //申请官职ID
|
public byte Cancel; //是否取消申请,默认0-申请;1-取消申请
|
|
public IL_CC120_tagCMChampionshipOfficialApply () {
|
combineCmd = (ushort)0x03FE;
|
_cmd = (ushort)0xC120;
|
}
|
|
public override void WriteToBytes () {
|
WriteBytes (ZoneID, NetDataType.BYTE);
|
WriteBytes (MainOfficialID, NetDataType.WORD);
|
WriteBytes (OfficialID, NetDataType.WORD);
|
WriteBytes (Cancel, NetDataType.BYTE);
|
}
|
|
}
|