using UnityEngine;
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using System.Collections;
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using vnxbqy.UI;
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using LitJson;
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// A3 C4 装备神装拆解结果 #tagMCEquipDecomposeRet
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public class IL_DTCA3C4_tagMCEquipDecomposeRet : DtcBasic {
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public override void Done(GameNetPackBasic vNetPack) {
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base.Done(vNetPack);
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IL_HA3C4_tagMCEquipDecomposeRet vNetData = vNetPack as IL_HA3C4_tagMCEquipDecomposeRet;
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EquipEvolveModel.Instance.decomposeItem = JsonMapper.ToObject<int[][]>(vNetData.GetItemData);
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WindowCenter.Instance.CloseIL<EquipShenDecomposeWin>();
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WindowCenter.Instance.OpenIL<EquipDecomSuccessWin>();
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}
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}
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