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| using UnityEngine;
| using System.Collections;
|
| // A3 C4 装备神装拆解结果 #tagMCEquipDecomposeRet
|
| public class IL_HA3C4_tagMCEquipDecomposeRet : GameNetPackBasic {
| public byte DecomposeEquipIDCount; // 已分解的装备个数
| public uint[] DecomposeEquipIDList; // 已分解的神装装备ID列表
| public ushort GetItemLen;
| public string GetItemData; // 获得物品信息 [[itemID,itemCount,isBind], [或itemID,itemCount,isBind,isAppoint], {或物品信息字典}, ...]
|
| public IL_HA3C4_tagMCEquipDecomposeRet () {
| _cmd = (ushort)0xA3C4;
| }
|
| public override void ReadFromBytes (byte[] vBytes) {
| TransBytes (out DecomposeEquipIDCount, vBytes, NetDataType.BYTE);
| TransBytes (out DecomposeEquipIDList, vBytes, NetDataType.DWORD, DecomposeEquipIDCount);
| TransBytes (out GetItemLen, vBytes, NetDataType.WORD);
| TransBytes (out GetItemData, vBytes, NetDataType.Chars, GetItemLen);
| }
|
| }
|
|