using UnityEngine;
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using System.Collections;
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// A3 C7 古宝信息 #tagMCGubaoInfo
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public class IL_HA3C7_tagMCGubaoInfo : GameNetPackBasic {
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public byte Count;
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public tagMCGubao[] GubaoInfoList;
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public IL_HA3C7_tagMCGubaoInfo () {
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_cmd = (ushort)0xA3C7;
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}
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public override void ReadFromBytes (byte[] vBytes) {
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TransBytes (out Count, vBytes, NetDataType.BYTE);
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GubaoInfoList = new tagMCGubao[Count];
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for (int i = 0; i < Count; i ++) {
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GubaoInfoList[i] = new tagMCGubao();
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TransBytes (out GubaoInfoList[i].GubaoID, vBytes, NetDataType.WORD);
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TransBytes (out GubaoInfoList[i].GubaoStar, vBytes, NetDataType.BYTE);
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TransBytes (out GubaoInfoList[i].GubaoLV, vBytes, NetDataType.BYTE);
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}
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}
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public struct tagMCGubao {
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public ushort GubaoID;
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public byte GubaoStar;
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public byte GubaoLV;
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}
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}
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