using UnityEngine;
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using System.Collections;
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// AA 53 转盘活动玩家信息 #tagMCActTurntablePlayerInfo
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public class IL_HAA53_tagMCActTurntablePlayerInfo : GameNetPackBasic {
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public byte ActNum; //活动编号
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public byte CanUseCount; //可转盘次数
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public uint CTGTotal; //累计充值额度
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public uint UseMoneyTotal; //累计消费货币额度
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public uint TurnItemState; //转盘物品已抽中记录,按转盘物品编号二进制位代表是否已抽中
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public byte GetItemNum; //本次抽中的物品编号,非转盘结果时为0,大于0时为通知本次转到的物品编号
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public IL_HAA53_tagMCActTurntablePlayerInfo () {
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_cmd = (ushort)0xAA53;
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}
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public override void ReadFromBytes (byte[] vBytes) {
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TransBytes (out ActNum, vBytes, NetDataType.BYTE);
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TransBytes (out CanUseCount, vBytes, NetDataType.BYTE);
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TransBytes (out CTGTotal, vBytes, NetDataType.DWORD);
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TransBytes (out UseMoneyTotal, vBytes, NetDataType.DWORD);
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TransBytes (out TurnItemState, vBytes, NetDataType.DWORD);
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TransBytes (out GetItemNum, vBytes, NetDataType.BYTE);
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}
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}
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