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| using UnityEngine;
| using System.Collections;
|
| // AC 12 跨服运营活动结束 # tagGCCrossActEnd
|
| public class IL_HAC12_tagGCCrossActEnd : GameNetPackBasic {
| public byte ActNameLen;
| public string ActName;
|
| public IL_HAC12_tagGCCrossActEnd () {
| _cmd = (ushort)0xAC12;
| }
|
| public override void ReadFromBytes (byte[] vBytes) {
| TransBytes (out ActNameLen, vBytes, NetDataType.BYTE);
| TransBytes (out ActName, vBytes, NetDataType.Chars, ActNameLen);
| }
|
| }
|
|