using UnityEngine;
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using System.Collections;
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// B3 22 收到提亲信息 #tagGCMarryReqInfo
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public class IL_HB322_tagGCMarryReqInfo : GameNetPackBasic {
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public uint PlayerID; // 同一个玩家ID多次提亲时可能同步多次,前端覆盖数据即可
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public byte NameLen;
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public string PlayerName;
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public byte BridePriceID; // 聘礼ID
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public IL_HB322_tagGCMarryReqInfo () {
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_cmd = (ushort)0xB322;
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}
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public override void ReadFromBytes (byte[] vBytes) {
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TransBytes (out PlayerID, vBytes, NetDataType.DWORD);
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TransBytes (out NameLen, vBytes, NetDataType.BYTE);
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TransBytes (out PlayerName, vBytes, NetDataType.Chars, NameLen);
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TransBytes (out BridePriceID, vBytes, NetDataType.BYTE);
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}
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}
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